Ambiera ForumDiscussions, Help and Support. |
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i really want to say that in my opinion CCB is really advanced game engine with its game actors, easy to use visual scripting and javascript support anyone know what age nico is? im 53 i also want to add that i really like german mythology cheers |
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I had the impression Niko was in his late 40's or something like that. CopperCube has some nice basic features but not much advanced stuff. Its partly due to older dx9 graphics and also as it hasn't been updated with anything advanced for many years by Niko or anyone else although DX11 was supposed to be in the works as mentioned by just_in_case years ago yet never eventuated and probably never will unless someone else comes along to get things happening. I tried adding new post processing but something went wrong so failed in that - I really hate C++ have to say....Im still trying to a bit but quite limited in my skills there. Hopefully a better graphics options come along by others and that Niko would release the Editor source code so it can be improved for everyone not just a few individuals. |
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wrote CopperCube has some nice basic features but not much advanced stuff. i dont agree i think its very advanced game engine in its current state wrote Its partly due to older dx9 graphics who needs dx when you have opengl just my opinion cheers |
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I tend to agree with Robbo, the Player AI features are relatively basic, depending on what you compare it to. I have no problem with lack of latest eye-candy features of DX11 etc., as I know when you fully out-stimulate DX7 (yes I said DX7 ^^) then you can make beautiful games. This is esp. true for webgl, as the competition is a bit milder there. Sure it doesn't beat UE5 or even Unity in some cases, but I don't need that. Advanced game features would be the behavior scripts that the community has added, so yes, with all the addons CC is more than basic. Still, more important is to me the question whether the necessary things are available to code myself some additional game features. Things like full documentation, and certain access, compared to other engines. For instance we just had a case where it became difficult to control a sound node via script. It was borderline-impossible, or say hacking was needed to obtain the information required to overcome the limitation of the official audio features. So CC reaches this goal, so it can be taken seriously for webgl, but it really just reaches it with a ton of user effort. As CC offers inline javascripts, action- and behavior scripts, as well as initial and frequent script execution, I often end up having my game scripts spread all over the place, and it becomes hard to keep track on what is where. I would prefer a simple include option, that allows to include scripts in head and body of the html page, hence allowing for instance global variables and functions that can be accessed by the whole game, as well as to edit everything in one file. That said, the include file may have further includes. However, this may work only for the webgl target. German mythology fascinates me too. It also makes a good theme for games. |
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its ok if people dont agree with me but to me CopperCube is a advanced game engine wrote German mythology fascinates me too. It also makes a good theme for games. cool yes it can i figure |
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yeah in my opinion coppercube is easy but capable engine i think niko is in his late 40s to early 50s |
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The Coppercube is a great and advanced game engine! My opinion about the best features: Very easy, really very very easy to develop; Very fast to you create good games; In the most part you dont need to code; Very light engine and has a very good performance; Some things still need to improve like shadows, lighting and other things, but still is a excellent engine! I'm 34 years old! :) I don't know to much about German mythology, but I like! |
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