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folder icon Ambiera Forum > CopperCube > Programming and Scripting
forum topic indicator The end of Stage 1!
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luposian
Registered User
Quote
2023-08-24 19:04:22

As per the story, when Luposian reaches the top of the mountain, not only has the fog dissipated, but after turning around (a full 360 degrees), to see everything, he spots something in the distance.

We need to know when he's reached the top of the mountain (plateau) and then done a full 360 rotation. I probably should incorporate some movement limitation (to just rotation) at the top of the mountain, so that players don't accidentally walk down the mountain early and can't figure out what they need to do, to end Stage 1, which might not be 100% obvious in the story.

I'm assuming all the mountains are the same height, but a diagnostic display (which can be hidden, as I did with the distance display) would help to determine that absolutely. I'll take the time to climb each mountain to determine that fact, with that display. Not sure if the location of the plateau (flat area at the top of the mountain) can be determined, because that's exactly where I'd want to "freeze" all movement except rotation. I'll add dialog/subtitle to let the player know they've arrived.

Once they've done a 360, all movement is frozen, and then an object appears at the valley floor far from their position (but obviously, in the players line of sight), and the last dialog/subtitle is shown and then the screen fades...

And onto Stage 2!!!

person icon
just_in_case
Moderator
Quote
2023-08-25 07:04:26

Well, if you are using the inbuilt behaviors for the movement of the player, then you can use the special variable with *player.movementpseed replace the asterisk with hashtag and player with the actual name of your playernode, and set its value to zero, so that it will not move.

Then you can do other suff that you want you can easily change the rotation of the player using inbuilt or external behavior, then you can make the object emerges far away in the player feild of view and you can show a 2D overlay with dialogue and then use the fade action to fade the screen.

You can do all these just with logic and the almost everything with the inbuilt behaviors and actions. Hope you will be able to do that.

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luposian
Registered User
Quote
2023-08-25 07:48:23

wrote:
Well, if you are using the inbuilt behaviors for the movement of the player, then you can use the special variable with *player.movementpseed replace the asterisk with hashtag and player with the actual name of your playernode, and set its value to zero, so that it will not move.

Then you can do other suff that you want you can easily change the rotation of the player using inbuilt or external behavior, then you can make the object emerges far away in the player feild of view and you can show a 2D overlay with dialogue and then use the fade action to fade the screen.

You can do all these just with logic and the almost everything with the inbuilt behaviors and actions. Hope you will be able to do that.

In order for this to work. I need to know when I have reached the top of the mountain. More precisely, the plateau (flat part) of the mountain top.

I also have an alternative plan in mind, however. And, it could possibly be an even better way to end Stage 1, as it would require you to search for something. And you don't know exactly where it is, especially if I can figure out how to randomize it's placement in every game.

Question is, do players want just mostly an interactive storyline or do they want to actually have to work at revealing the next clue? Well, either way, there is one Stage in the game that will require effort... to not only get through it, but to survive it! And Kam is going to be quite busy making new animations for Luposian, at that point. Oh, and you'll finally be able to RUN (because you'll NEED to, in order to survive)!

But that's several Stages later... we're still just wrapping up Stage 1. emoji icon_grin

Oh, and the music for Stage 2 and beyond... will be all mine.

And here is a pic of Luposian, having just climbed to the top of one of the mountains, enjoying the view!

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🔎︎


person icon
VP
Guest
Quote
2023-08-28 08:18:00

I can give you a simple solution for both the height and rotation questions - but there's no point in me doing that.

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luposian
Registered User
Quote
2023-08-28 09:59:14

VP wrote:
I can give you a simple solution for both the height and rotation questions - but there's no point in me doing that.

Why do you say that?

As it is, I've just finished up my 'alternative' way of ending Stage 1. I think it actually gives a little more "oomph!" to the ending, because you actually need to search for one last thing, to reach the ending. Now, I only need to get the dialog (that will cost a little money) and subtitles done and Stage 1 is complete!

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sven
Registered User
Quote
2023-08-28 13:07:12

For a prototype you can just use text to speech voice overs..
Then if your game is ready you can buy person to make voice overs for you and you can be sure that you dont need to change any dialog and pay again for the changeing.

There was a website for text to speech that did very realistic speech.. it has limitation 1000 digits per day for free version if i remember correctly , but usable.

Anyways its nice to see progress on your project.

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luposian
Registered User
Quote
2023-08-28 21:17:02

wrote:
For a prototype you can just use text to speech voice overs..
Then if your game is ready you can buy person to make voice overs for you and you can be sure that you dont need to change any dialog and pay again for the changeing.

There was a website for text to speech that did very realistic speech.. it has limitation 1000 digits per day for free version if i remember correctly , but usable.

Anyways its nice to see progress on your project.

I don't believe in doing do-overs. If you've played my "sample", have you walked to the edge of any side and heard the dialog? I paid for that. It may not be the best voice for Luposian, but I'm not going to search endlessly. And price is a concern. Good enough will have to do. But I'm not going to use an AI voice or some text-to-speech thing. Placeholders aren't necessary. I know what I want Luposian to say and where and when. I'll get it in there when I have the time and money to do so and not a moment later. :-D

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VP
Guest
Quote
2023-08-29 08:02:32

You can get free AI voices from steam (and elsewhere), I was part of alpha testing for a project a few years ago https://store.steampowered.com/app/1765720/xVASynth/), it's specifically for voice acting in games and it was very good, even in alpha. They sound exactly like humans.

There are other AI voice acting apps/sites for free which use deep-learning for amazing voice-acting (for free).

As SVEN said, you can also use Text to Speech - I use TTSMP3, I access the site through Tor browser to get unlimited natural voice downloads - you can even run them through a VST or "voice A.I" to train the voice (in real time) into a distinctive actor, character or personality. You could probably use the luposian sample you;ve paid for to train a.i. to create the same voice-actor saying anything you like.

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luposian
Registered User
Quote
2023-08-29 08:53:07

VP wrote:
You can get free AI voices from steam (and elsewhere), I was part of alpha testing for a project a few years ago https://store.steampowered.com/app/1765720/xVASynth/), it's specifically for voice acting in games and it was very good, even in alpha. They sound exactly like humans.

There are other AI voice acting apps/sites for free which use deep-learning for amazing voice-acting (for free).

As SVEN said, you can also use Text to Speech - I use TTSMP3, I access the site through Tor browser to get unlimited natural voice downloads - you can even run them through a VST or "voice A.I" to train the voice (in real time) into a distinctive actor, character or personality. You could probably use the luposian sample you;ve paid for to train a.i. to create the same voice-actor saying anything you like.

Voice actors deserve the money they get. If you got paid to do voice acting, would you want someone stealing your voice and getting your voice characterization for free? Just because you may not have the money to afford something (software, voice acting, etc.) doesn't automatically mean you should get it for free.

As I tell people: "To do the right thing may be neither easy nor cheap, but it is the right thing, and it is it's own reward." I live by that motto every day of my life.

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luposian
Registered User
Quote
2023-08-29 09:00:37

I am getting giddy with the progress I'm making. Extremely satifying, having it all working so smoothly! Lots of little refinements inching me closer to the conclusion of Stage 1. The only thing I really need now is just the dialog. I just have to decide what I want Luposian to say and write the subtitles for it, then have the spoken dialog done. Soon... so very soon! emoji icon_grin

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VP
Guest
Quote
2023-08-29 09:08:32

That's great - please explain to me again why you're asking for help on the forum - instead of paying your well-deserved dev to do it all for you? It appears that most help given to you here is being rejected. You're morally chastising us for suggesting using AI tools and text-to speech, instead of paid actors -that's quite bizarre, frankly - especially as you specifically mentioned that pricing is an issue for you.

You also made an assumption that I can't afford to pay for things. That's quite insulting whether it's true or not.

Listen: your game is being constructed under a very strict set of rules which aren't apparent to anyone but yourself. The sad fact is that despite the very tight development control you're dictating - your game looks very generic - so far, it's basically the coppercube default scene with an imported character and a single audio sample.

If you want the game to be so strictly defined, best to go back to your original dev and keep throwing £100 at him for each revision, instead of admonishing people who try to help you. I don;t want to be too harsh but it's blatantly obvious to me why your dev abandoned such a simple project so early on.

You asked me why I was unwilling to offer a simple solution before - this is exactly why. You're like Raziel - sucking the soul out of the forum with your rude admonishments and judgements.

I rarely say this to anyone but: I don't like you,I don't like your attitude, I don;t like your responses on the forum and to be perfectly honest, I don't like your game either. You will not be getting any more help (or time) from me.

person icon
luposian
Registered User
Quote
2023-08-29 18:42:23

VP wrote:
That's great - please explain to me again why you're asking for help on the forum - instead of paying your well-deserved dev to do it all for you? It appears that most help given to you here is being rejected. You're morally chastising us for suggesting using AI tools and text-to speech, instead of paid actors -that's quite bizarre, frankly - especially as you specifically mentioned that pricing is an issue for you.

You also made an assumption that I can't afford to pay for things. That's quite insulting whether it's true or not.

Listen: your game is being constructed under a very strict set of rules which aren't apparent to anyone but yourself. The sad fact is that despite the very tight development control you're dictating - your game looks very generic - so far, it's basically the coppercube default scene with an imported character and a single audio sample.

If you want the game to be so strictly defined, best to go back to your original dev and keep throwing £100 at him for each revision, instead of admonishing people who try to help you. I don't want to be too harsh but it's blatantly obvious to me why your dev abandoned such a simple project so early on.

You asked me why I was unwilling to offer a simple solution before - this is exactly why. You're like Raziel - sucking the soul out of the forum with your rude admonishments and judgements.

I rarely say this to anyone but: I don't like you,I don't like your attitude, I don;t like your responses on the forum and to be perfectly honest, I don't like your game either. You will not be getting any more help (or time) from me.

I'm really hoping we're not going back to the past arguments and issues. I thought we'd gotten past that.

I am asking for help, because I can't afford $100 for each step of progress. And I've been very grateful for that help. Honestly, I wouldn't be as close as I currently am to the end of Stage 1 without it. So, don't discount that.

Did I ever SAY you couldn't afford things? No. I said: "Just because you (a generic term for "anyone", not specifically YOU as an individual - that may have been lost, depending upon your geographic location; here in the USA, "you" can be specifically an individual as well as a larger group) may not have the money to afford something (software, voice acting, etc.) doesn't automatically mean you should get it for free." I was arguing in favor of those who expect payment for their services. Frankly, you ALL (note the word "ALL" next to "you", which implies a group of people) should be paid for your efforts. And, were that I had as much as I had in the past, I would!

You can like my game or hate it... for whatever reason(s) you want. I'm not asking for you to like me or my game. I'm asking for help. If I can get it, great. If I can't, life goes on.

I have given credit in my game for those that have helped make it possible. You and VeganPete (why someone would have two accounts, one registered and one as guest, doesn't make sense to me - you don't see me doing that. I log in as ME (Luposian) everytime) and Sven and OkeOke, etc. Giving credit for the free help I've gotten is my token "payment" of sorts. People will know who did what. I would never consider it right to accept help from someone and then have people think I did it all by myself. That's selfish and deceitful.

And who is Raziel? I'll have to search for a thread of his and see what you're talking about.

I'm sorry to hear you view me/my game in such poor light. I thought maybe we'd gotten past the initial distain. But I suppose I was wrong. But that's life. I'm still grateful for the help you've given... just don't expect me to go along with EVERY suggestion. I'm an individual, too.

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luposian
Registered User
Quote
2023-08-29 19:59:04

@VP - I noticed you completely avoided my question, wherein I asked:

"If you got paid to do voice acting, would you want someone stealing your voice and getting your voice characterization for free?"

Your voice, like your fingerprints, face, and irises are biometrics that make YOU uniquely YOU! Would you want someone to steal part of your identify and profit from it? That's identity theft.

To use AI to capture and copy someone's voice without their consent and profit from it, is wrong. No two ways about it. And I wouldn't ask them to agree to such a thing, for a licensing fee or free. I want THEM to say the lines, not their VOICE to say the lines. What pride is there to give credit as: "Voice copied and provided by AI technology". Seriously. But a person... an individual? Yeah. That credit goes a lot further. It means something.

In cases where the actor/actress is dead, then you really have no choice BUT to make use of artificial reconstruction (CGI and the like), but that's different.

Thankfully, getting that one dialog wasn't that expensive ($12.55USD; just looked it up in my Emails), so it's just a matter of getting my financial ducks in a row and doing it a few more times.

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VP
Guest
Quote
2023-08-29 20:16:14

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luposian
Registered User
Quote
2023-08-29 20:39:45

VP wrote:
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Ooh, that thumbs down emoji (so BIG, too!) shows true effort in your reply... I bow in respect of your prowess! emoji icon_grin


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