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I'm making a mowing game and the blades of grass won't delete themselves

spicymilk
Registered User
Quote
2023-08-10 02:59:36

So I'm making this mowing game here [https://1drv.ms/u/s!AiaHd2kpdCnyjw6OJ4N4kZjRVvQz?e=n56rEZ]
(I'm aware everything is rough)

And I thought this part would be simple when the lawnmower runs over the grass scene node it deletes itself .

but I can't seem to get it to work any ideas?

thanks,


hadoken
Guest
Quote
2023-08-10 04:47:59

@spicymilk,

if you have trouble or get crashes from scene nodes that are expected to delete themselves you could try my reaper extension:

https://hadoken-records.itch.io/...

🔎︎



spicymilk
Registered User
Quote
2023-08-11 03:46:27

when I have an extra $2 I'll definitely look into it

I'm kind of broke right know


count2rfeit
Registered User
Quote
2023-08-11 04:53:27

the proximity box size on your grass node is too small- you have it set at 11.0, 11.0, 11.0

move it up to over 20 and it should work (21, 21, 21)


spicymilk
Registered User
Quote
2023-08-11 13:43:45

So scale everything up?


count2rfeit
Registered User
Quote
2023-08-11 18:36:18

yes, I would. I looked at your .ccb file and staggered the grass nodes Infront of the mover, then changed to box size to
(111.111.111) - just added a 1 to the 11 you had it set to test it - and all the blades deleted...

so yes, I would check on upping the scale of your bounding box... find the value that works.


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