Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
Hello, Any ideas on creating a wall jump effect? I'm thinking about using Sven's svcRayHit action to determine if you are close enough to a wall to jump. Any ideas? |
||||
|
if player is touching a wall and jump button is pressed: if player is facing towards the wall: apply an upward force to the player to initiate the jump apply a horizontal force away from the wall to propel the player else if player is facing away from the wall: apply a horizontal force towards the wall to perform a wall jump apply an upward force to the player to initiate the jump |
||||
|
|