Ambiera ForumDiscussions, Help and Support. |
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Currently working on some home-made, low-poly, 3D weapon models and textures to add to my 3D animated character prefab and Strategic Defense game. Accurately scaled models with photo textures, each 3D asset is around 50kb. Pistols, SMGs, Machine-Guns, Rifles, Shotguns, Handguns, RPG's etc. About 1/5 of the way done so far. When completed, it will be a huge collection of popular Small-Arms from various Countries and Manufacturers around the world. I'll release it as a pack for the CopperCube community. |
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It's is wonderful VP!!! |
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Thank you! These are very basic models but I think they look really good from a distance. That's 880 Homemade Fire-arms made so far - all textured with shared materials. File-size is just 43MB total (for 880 models and textures). Just a few more fire-arms left to make, then I will make blade and blunt weapons next, then will make tools and items to finish the pack. I will add these assets to the low-poly animated character I'm making (which has 90 animations from mixamo and is around 2MB file-size). I noticed something interesting with the CopperCube polygon editor and file-sizes. If you delete polygons from a static model, the file-size doesn't change much (if at all). If, instead, you select the polygons and then "create new mesh from selected polygons, then delete the old mesh (keep the new one), the file-size is largely reduced when you save the ccb project. Using this method (and reducing the resolution of the textures - also sharing textures across multiple models and packing them all together), I managed to get the original file-size down from 400MB to 43MB without losing much quality. |
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Should we worry about "copyright" when using these model? I remember you said something about guns's design could have copyright? |
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Good question. This is an interesting topic, highly relevant to CopperCube users and asset providers... *TLDR- These models are not illegal to use for non-commercial projects, under the fair-dealing legislation - but you can be asked to remove them by the respective Copyright owners if they are used in commercial projects. Copyright and Trademark legislation is specific to the Country or state in which you reside - in most of the World (but not all), intellectual property (IP) will be automatically copy-protected for at least 70 years from their original conception, without any formal registration being necessary. Even though I made these new models -and textures- myself from scratch (you hereby have my permission to use them freely) the manufacturer's original designs remain the copy-protected, intellectual-property of the respective authors/owners/license-holders. These models, though, are not exact-copies of their original work, they are "artistic representations" and, as such, are exempt from such Copyright licensing under the "fair-dealing" exemption of the "Copyright and Related Rights Act 2000", so long as they are used for non-commercial purposes and do not prejudice the interest of the Copyright holder, and the original creator is correctly identified/accredited. The caveat being that the original weapon/car manufacturers then have the right to object to the use of their designs without permission. Having said that, so-called "modding" of commercial games (including licensed content) is generally considered legal under the fair-usage legislation (but sometimes constitutes an infringement of copyright). The likelihood of a weapon/car/tool manufacturer making a complaint for a Coppercube game asset (commercial or non-commercial) is highly unlikely - but not impossible. Problems are highly likely to arise with "ripped" models (exact/recognizable extracts from licensed games) are used in commercial projects - in that case, they would still have to prove that they are the original authors or license-holders and that your model is an exact copy or an adaption of their original, protected work - and that your usage does not constitute fair-usage/dealing. In my case, these models are not ripped (I made them using Microsoft's 3Dbuilder and Coppercubes polygon editor). Interestingly Microsoft's EULA: Any content which has been created using a Microsoft product is governed by the Microsoft Services Agreement and the EULA (end user license agreement) for the product from which you created the media. See End-User License Terms for Microsoft products, if your use falls within the scope of these guidelines, no further permission is required from Microsoft or third parties. Either way, Ownership/distribution/usage of these models is not, in itself, illegal in any way - you will [b]not need to credit me for these models and I have no right to ask you not to use them in your projects - only the original owners can request that.but you can be asked to remove them by the original manufacturer, or a license-holder, or a Government agency, without prejudice. Whenever any of these home-made models are hosted on any platform (such as: sketchfab/ambiera forum), the owners of the platform have their own policies and reserve the right to remove the models/references/links for any reason they decide - as do the DNS host. If you're ever unsure about using any model, don't use them without first checking your local legislation, specifically the "fair-dealing" exemptions. As long as you can meet the criteria for fair-dealing, you can be assured you are not doing anything wrong/illegal. Quite a lot of commercial designs/assets are made open-source (such as Arma/Battlefield/DayZ assets etc). Simply search for "Public use and Modification" assets - and check the intellectual property details of the assets/models/sounds/textures etc. |
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*Sorry for the bold text mistake. I missed a closing "/" |
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In terms of copyright, the arms manufactors have a design patent, that lasts indefinitely (compared to the tech patent, that lasts for 20 years). This means, you are not allowed to make a real world gun of the same design. However, it does not restrict you from displaying the gun. It would be really silly, or dictatorial, if we could not make and post a picture of our glock, our tesla or our iphone. The same is true for 3D models. However, I think Glock sued some Hollywood studios for using their pistols in movies, but if they were successful, then only because the court was acting unlawfully. Which seems the new normal, but anyhow ^^ |
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But one additional thing: if the textures are obviously using image material that was shot by somebody else, this may infringe copyright. Just make sure the raw material is not unique to the point that somebody could recognize the original pictures. Seems easy, type Glock 17 in google images, you'll get thousands and they all look pretty much the same, once you remove the background. |
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Thanks Dieter! Yes, very true - unfortunately my Sketchfab account was closed for that exact reason - the owner was afraid of "possible legal-action" from Glock. The textures for the weapons are photos from "Small-arms Illustrated" (the models are simply extruded png's, which I made with MS_3DBuider). I then "flattened" the textures using Affinity Photo - this process makes it difficult (but not impossible) to see the original designs.... As you say, the respective weapons designers retain the Copyrights (and Trademarks) - so it's possible (but unlikely) they could ask for their identifiable content/assets to be removed. |
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