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First Steps

chrisz
Registered User
Quote
2023-08-29 10:30:27

I avoid the problems by using no lights now. Maybe i set later some spare lights but it works for me without light for this time.

🔎︎



Dieter
Guest
Quote
2023-08-29 16:36:50

But your artistic efforts deserve better.

Did you try to make a clear choice for every item, to have it either statically lightmapped, or dynamically lit but not obstructing light or cast shadows nor receive shadows?

That is then simply gouraurd shading. I guess we should have at least that, it's like from 1980.

BTW you said baking lightmaps destroyed them - why don't you simply re-lightmap it in CC? It has a lightmapper.


chrisz
Registered User
Quote
2023-08-29 20:46:21

Thanks Dieter

the reason is i have no clue about all these things. I play around and do try and error. I know what i will doing but the way is hard to come there.

Its the same with my tools. I use Milkshape, Wings3D and PaintShop Pro9 for textures and sprites which is i think older then 10 years. For the sound i use Audacity.

If you say graphics looks like from 1980 - i would say early 90s

My goal is to have fun making a game and i would be proud to finish it.

🔎︎


I needed for the animated gallow tree bird a couple of hours. Most here made this in half and hour or so. But its not a competition for me.


Dieter
Guest
Quote
2023-08-29 21:01:36

I meant just that it's unlit.

I would really suggest to try set vertexcolor to 64,64,64, then re-lightmap some things like buildings, use dynamic light for hands, use masked textures for plants and vary them with Set vertex Color. I guess you have to combine these things, can't use one shading method for everything.

You can also try a directional light, just to give things some depth.


chrisz
Registered User
Quote
2023-08-29 22:16:46

That sounds good Dieter.
I will try it when it is finish and i have made a good back up copy.

And then i will look for the lightning.


chrisz
Registered User
Quote
2023-08-30 12:14:17

🔎︎



chrisz
Registered User
Quote
2023-08-30 22:05:59

The river tyne of weedfield in Cauldron.
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chrisz
Registered User
Quote
2023-08-31 16:00:58

I think thats ok for now. What you think?
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Dieter
Guest
Quote
2023-08-31 20:11:06

Beautiful, very atmospheric. The forum needs a like button.


chrisz
Registered User
Quote
2023-08-31 21:54:06

Thanks a lot Dieter.


chrisz
Registered User
Quote
2023-09-02 17:08:21

🔎︎



Dieter
Guest
Quote
2023-09-03 14:40:48

Nice interior. The tool seems handy, what is it?

Use of polycount seems very reasonable, no waste of tris, except for the chianti bottle, that's naturally game-unfriendly, and what seems to be a pepper mill, having unneccessary segments on the Y axis.

How does it deal with smoothing groups? I always have problems with smoothing groups, or the underlaying normals.

Somewhere along the line I have learned that only welded triangles can be used to create correct normals. But welded vertices then restrict the way you can UV-map them... it's confusion ^^

Thinking about a tool that loads a mesh, first welds all identical vertices, then normalizes the normals, then stores all normals, then unwelds the vertices and assigns the stored normals to the respective unwelded vertices. Sorry, just thinking loud, back back to the topic..


chrisz
Registered User
Quote
2023-09-03 21:12:36

No problem at all Dieter.

🔎︎


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Screenshots direct from Milkshape. No lightning.
Some details i realise later.


Dieter
Guest
Quote
2023-09-03 21:30:57

Good job!
Often buildings are too low poly, or to high. This one keeps a good balance.


chrisz
Registered User
Quote
2023-09-03 22:26:23

Thanks Dieter

You ask for the tools.
They are very out of time. But free.

Modelling:
Wings3d
Milkshape

Texture Painting:
Paintshop Pro9

Sound:
Audacity

Thats all.
I bought Copper Cube Professional after Unity makes me often angry. The GUI is total overloaded and like Blender and Gimp total strange and for me not logical.

I like it simple.


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