ambiera logo

Ambiera Forum

Discussions, Help and Support.

folder icon Ambiera Forum > CopperCube > Announcements and Showcase
forum topic indicator First Steps
person icon
chrisz
Registered User
Quote
2023-08-29 10:30:27

I avoid the problems by using no lights now. Maybe i set later some spare lights but it works for me without light for this time.

embedded external image
🔎︎


person icon
Dieter
Guest
Quote
2023-08-29 16:36:50

But your artistic efforts deserve better.

Did you try to make a clear choice for every item, to have it either statically lightmapped, or dynamically lit but not obstructing light or cast shadows nor receive shadows?

That is then simply gouraurd shading. I guess we should have at least that, it's like from 1980.

BTW you said baking lightmaps destroyed them - why don't you simply re-lightmap it in CC? It has a lightmapper.

person icon
chrisz
Registered User
Quote
2023-08-29 20:46:21

Thanks Dieter

the reason is i have no clue about all these things. I play around and do try and error. I know what i will doing but the way is hard to come there.

Its the same with my tools. I use Milkshape, Wings3D and PaintShop Pro9 for textures and sprites which is i think older then 10 years. For the sound i use Audacity.

If you say graphics looks like from 1980 - i would say early 90s emoji icon_grin

My goal is to have fun making a game and i would be proud to finish it.

embedded external image
🔎︎


I needed for the animated gallow tree bird a couple of hours. Most here made this in half and hour or so. But its not a competition for me.

person icon
Dieter
Guest
Quote
2023-08-29 21:01:36

I meant just that it's unlit.

I would really suggest to try set vertexcolor to 64,64,64, then re-lightmap some things like buildings, use dynamic light for hands, use masked textures for plants and vary them with Set vertex Color. I guess you have to combine these things, can't use one shading method for everything.

You can also try a directional light, just to give things some depth.

person icon
chrisz
Registered User
Quote
2023-08-29 22:16:46

That sounds good Dieter.
I will try it when it is finish and i have made a good back up copy.

And then i will look for the lightning.

person icon
chrisz
Registered User
Quote
2023-08-30 12:14:17

embedded external image
🔎︎


person icon
chrisz
Registered User
Quote
2023-08-30 22:05:59

The river tyne of weedfield in Cauldron.
embedded external image
🔎︎


person icon
chrisz
Registered User
Quote
2023-08-31 16:00:58

I think thats ok for now. What you think?
embedded external image
🔎︎


person icon
Dieter
Guest
Quote
2023-08-31 20:11:06

Beautiful, very atmospheric. The forum needs a like button.

person icon
chrisz
Registered User
Quote
2023-08-31 21:54:06

Thanks a lot Dieter.

person icon
chrisz
Registered User
Quote
2023-09-02 17:08:21

embedded external image
🔎︎


person icon
Dieter
Guest
Quote
2023-09-03 14:40:48

Nice interior. The tool seems handy, what is it?

Use of polycount seems very reasonable, no waste of tris, except for the chianti bottle, that's naturally game-unfriendly, and what seems to be a pepper mill, having unneccessary segments on the Y axis.

How does it deal with smoothing groups? I always have problems with smoothing groups, or the underlaying normals.

Somewhere along the line I have learned that only welded triangles can be used to create correct normals. But welded vertices then restrict the way you can UV-map them... it's confusion ^^

Thinking about a tool that loads a mesh, first welds all identical vertices, then normalizes the normals, then stores all normals, then unwelds the vertices and assigns the stored normals to the respective unwelded vertices. Sorry, just thinking loud, back back to the topic..

person icon
chrisz
Registered User
Quote
2023-09-03 21:12:36

No problem at all Dieter.

embedded external image
🔎︎


embedded external image
🔎︎


embedded external image
🔎︎


Screenshots direct from Milkshape. No lightning.
Some details i realise later.

person icon
Dieter
Guest
Quote
2023-09-03 21:30:57

Good job!
Often buildings are too low poly, or to high. This one keeps a good balance.

person icon
chrisz
Registered User
Quote
2023-09-03 22:26:23

Thanks Dieter

You ask for the tools.
They are very out of time. But free.

Modelling:
Wings3d
Milkshape

Texture Painting:
Paintshop Pro9

Sound:
Audacity

Thats all.
I bought Copper Cube Professional after Unity makes me often angry. The GUI is total overloaded and like Blender and Gimp total strange and for me not logical.

I like it simple.


Create reply:










 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


icon_holyicon_cryicon_devilicon_lookicon_grinicon_kissicon_monkeyicon_hmpf
icon_sadicon_happyicon_smileicon_uhicon_blink   






Copyright© Ambiera e.U. all rights reserved.
Contact | Imprint | Products | Privacy Policy | Terms and Conditions |