Ambiera ForumDiscussions, Help and Support. |
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Going and made my first steps with Copper Cube. A lot of questions and how to but this is what i got so far. Test .exe here: https://www.dropbox.com/t/bOy5os... |
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welcome @chrisz plus thanks for sharing nice & beautiful art style, showing CopperCube can mimic some Unity flair - great, on the other hand your scene content is demanding quite some CPU resources as lots of Unity projects also do ;-) suggestion for improvement: maybe use a flat billboard scene node always facing camera instead of a cube as shooting missile |
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Thanks Hadoken for the warm welcome. And thanks for the tip. I will try that. |
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Love it! Some great little features there. I like the art-style, the sounds are great, and the rotating sky looks nice. The fog around the edge is a nice touch. Well done! Runs well on mine but does trigger the GPU cooler. Just be wary of the game getting slow-down as you add more content in the future.... Due to the style of the art, you could probably reduce the texture size and then turn off bi-linear filtering (in the irrlicht settings) to make it sharp again - this may save on system resources, but runs fine for me at the moment. Looks very impressive. Only issue (bug) I found was that the bullet collision sound doesn't always work (especially if you fire a few spells quickly after each other). A simple fix is to use a 3D sound-node instead of justusng the "play sound" action. Place the 3D node way down in the scene (say 0,-10000,0), then just clone it to (position: 0,0,0 on bullet impact) to trigger the sound perfectly every time (you can then delete the cloned node after it's played). It's a much easier and reliable method than trying to control sounds with variables - even when there are many sounds layered over each other.... The 3D sound-node can be set to 2D mode if you like, you're just using the node to make triggering/managing sounds easier - nothing to do with the fact it's 3D sound, just that you can then clone the node (which makes the sound play/stop automatically each time it's cloned). |
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Wow VP thanks a lot for the help. Yes my CPU runs sometimes very high and gets warm. I thought that is a problem of my old PC. I will change it. Thanks Chris |
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looks very nice! |
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Okay, so... first, I will say - is this your first game? If so, I have to commend you for the amazing work you've done here. The art is the standout thing about it currently, and the sound design, while simplistic, works and meshes well with the environment. Now, there's one suggestion I have - if you can help it at all, disable realtime shadows entirely. It's a massive resource hog, and generally looks quite terrible no matter what parameters are used. This also will stop the hands from casting shadows on the ground. Maybe adding some fog to the game would be better too. It wouldn't look like such a small area then. Give the illusion of more. :) What's the premise of the game? |
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Thanks eoh @j9907 thanks for the kind words. I would not call it a game yet. It's more a workaround what i can do with the engine to collect some experience. I have a little knowledge with Blitz3D, Milkshape and Paint Shop Pro. I use Wings3d too. Sounds a little bit outdated - i know. |
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Totally! Okay, that makes sense. While playing, I got the impression that you had some experience with older tech / know what to do in order to achieve different visual effects. CC is a great engine and a total love-letter to the fifth and sixth generations of game consoles. The workflow is so easy to learn and adapt to, and for all intents and purposes, it's a very stable and well-built piece of software. I really, really hope you make this into a full-fledged game, or make a whole game in this engine, because you definitely have some serious talent! |
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Beautiful graphics! Keep doing! |
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Those ‘first steps’ certainly look interesting:) Great to see a new name on the forum! |
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Some nice design here. I would lower the water level as compared the ground and then you can easily run a query to change the walk sounds based on player height would be a nice addition. Also the plants tend to be the same height everywhere - make them all diffeent for better natural look. More local ambient sounds like fireplace crackle and few other weird frog sounds around ther place maybe... I like what you have done so far though... |
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A little more work. This evening. Download: 44MB (no install) https://www.dropbox.com/t/A2ljFL... |
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Some changes. https://www.dropbox.com/t/LTLhUu... |
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Added a transparent health bar to the player char. |
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