Ambiera ForumDiscussions, Help and Support. |
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Not that long ago SpicyMilk announced his "no animation" jam. I come up with a game idea for that jam. but was not able to make it in time. So, let me introduce to you "Demons and Oracles". It's a dungeon-crawler game inspired by old school mega drive titles like "Shining in the Darkness" and "Fatal Labyrinth". The gameplay is simple: there are 20 dungeon levels to explore. The goal of each level is to find your way down to the next level, while collecting equipment, consumable items and fighting enemies. Fights are turn-based and start with a random encounter. Since my initial goal was to make some playable version in time for jam, I wanted to make the development process as fluent as possible: * No code design or structure; * Environment graphics are either cc0 resources or created using Stable Diffusion; * Enemy graphics is generated by Stable Diffusion, than edited manually, and animated using Juice FX; * Music/sound and sounds are cc0 resources. Some sound effects are generated using https://sfxr.me/. I also ended up buying some cool Dungeon Synth tunes from itch. |
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You can check a current game state gameplay demo on YouTube: https://youtu.be/GvD6kj7BQLI It's still in-progress, but some stuff is already working: 1. Procedural level generation based on random room placement algorithm; 2. Character name generator, item names/stats generator, drop calculator, etc related to procedural generation; 3. All three game states: walking, character menu and battle are more or less functional; 4. Controls - I want the game to have a control scheme there you can use NES style gamepad to play. I.e. only d-pad, 2 action buttons, one button for pause and another one to open game menu. I'm currently looking to complete the core code, and start updating game graphics and working on balance. Next steps will be: 1. Probably, do some code refactoring. Since I was in hurry, the code is written in a horrible fasion; 2. Add possibility to move across the dungeon levels; 3. Add more enemies; 4. Add xp gain and level up system. Even though the game is not completely working, I sort of like it, and want to share it with someone. If you have any suggestion, especially on how to update the graphics, so it looks better, please leave your comment here. |
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Looks like a fun game. If only it was 3rd person, however. I got a little motion sick just watching it for a few minutes. :-( |
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looks cool! |
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That sounds cool. I like those dungeons games. |
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Great! this is classic! |
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when will this game be released .. love to play it if its free |
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Hi, Thank you for your comments. There is no progress with this one for quite some time. Unfortunately, I just can't make myself work on this game right now - I open Coppercube editor, look into it for couple of minutes, and can't force myself to do something with it:) The latest version I have has a working leveling system. I believe, I also added something else, but I already can't remember what exactly it was. I also tried different enemy styles, but it looks like I'm going to stick with the original one. The game will be free and I will post a playable demo as soon as I get there. |
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Keep it up, I love classic games! |
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