Monks Guest |
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2023-07-23 12:49:40 |
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Hi guys, When my player dies, and a key is pressed eg the shoot button key, the death animation is overridden by the shoot animation, pls how do i solve this
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eoh Guest |
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2023-07-23 12:58:07 |
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you can change a variable to 1 for examble when player dies and only allow shooting when variable is 0
at least one option to do it
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Monks Guest |
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2023-07-23 13:09:37 |
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Ok
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Monks Guest |
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2023-07-23 13:27:32 |
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Can blood on the ground or on walls as a result of shooting enemies be simulated without using plane mesh of blood texture and clone action
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spicymilk Registered User |
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2023-07-24 01:16:43 |
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action on hit, clone a scene node, when it asks you what you want to do with it you change the position of the scene node next to the player and you make it visible or whatever you need
I think that should work if It doesn't I could open up a project and help you
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Monks Guest |
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2023-07-24 03:58:21 |
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I've tried didn't work, I kindly need the project
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Guest Guest |
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2023-07-24 04:41:11 |
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Have you tried deleting the camera in the Action on Death/Die (whatever it is... I don't use that behavior)?
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