Monks Guest |
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2023-07-19 14:30:21 |
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Hi guys, How do I simulate bluring other objects in the scene and leave for instance the player unblurred
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VP Guest |
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2023-07-20 07:24:35 |
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1- Did you try changing the resolution of the textures?
If you load a texture that's very low resolution, it looks blurry - the higher resolution, the sharper it looks. EG: 2048x2048 will look crisp, the same texture at 512x512 will look blurry.
2- You can enable bi-linear filtering on the entire scene and disable it for the character - the character will look pin-sharp and stand out from the rest of the scene. Especially if combined with tip-1 above. Do this in irrlicht settings for the character/player - then turn off bi-linear/tri-linear filtering for all the player's textures/materials. *Just make sure the texture resolution is fairly high - if the resolution is low, it will turn pixelated, instead of sharp, when you turn off the texture blurring/filtering.
3- Also, a very slight fog on the scene will create a subtle depth-of-field effect, in the distance, if you set the colour of the fog to white/black/dark-brown. It wont blur the scene, but it does create a contrast which tricks the eye, especially when combined with tip-1 and tip-2 above.
🔎︎
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Monks Guest |
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2023-07-21 16:25:36 |
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Thanks VP u are very knowledgeable
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