Ambiera ForumDiscussions, Help and Support. |
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Does anybody know if say you haven't sprayed here it there could be a progress bar. And when your done it can move on to another task ect thanks, |
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You can use variables to control events using Coppercubes built-in actions/behaviours. Example: On proximity to: "progress_node", Set variable: "Progress" +1, Delete node: "progress_node". Every few seconds (500ms): If variable: "Progress" =100, Switch Scene: "Level_2". |
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That was my plan for the progression but I don't under stand how I'm supposed to detect where the player sprayed thanks, |
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It depends on your game-play/level design. If you explain how you want the level to be and how you want the game to work, I can make a basic template for you to use. |
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I would really appreciate that |
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