Ambiera ForumDiscussions, Help and Support. |
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I found this older game engine site that has some decent tools that you can be use anywhere: http://www.evolved-software.com/shaders/lighting based on the no longer supported DarkBasic Pro engine. Even has a flashlight shader that works unlike some engines.... |
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Amazing effects there - great find Robbo. The water shader and the tree/fur vertex shaders look really good. Do you think there'd be any way to port them over to coppercube? |
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Tried this long-time ago when I was learning shaders in the early stage. Some really basic and easy examples there. Some of them will work in CopperCube. Similar shaders are already available by me. Toon shader. Wind shader to animate tree and leafs. Spotlight shader. CustomLight shader. Though the shaders and techniques on the website are old, they will work with CopperCube. CC doesn't support multipass, and cube maps in shaders. You can simulate the multipass though by creating separate functions. There are also workarounds for cube maps as well. You can't define the techniques in CC. But if you want to learn basic of HLSL then you can go through the above website and @Ben Cloward tutorials. They will help you a lot. Also, if you guys are interested in shaders here is the website that has so many shaders.https://www.shadertoy.com/ There is this tool, I don't remember who recommended it to me but it has also got some decent shader examples, Rendermonkey. https://gpuopen.com/archived/ren... |
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Hi Robbo, thanks for sharing this. Have you guys checked "tree it" from this site http://www.evolved-software.com/treeit/treeit? The results look gorgeous, but application UI looks like you need to graduate from a tree generation university to use it:) |
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