Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
Please, Niko, consider opening a store of 3D assets, scripts, templates for Ambiera products, with their respective categories, free and paid... we all want to contribute, but a marketplace focused on your products will bring you more profit by charging you a commission. for each 3D sale. assets, scripts, website templates, etc... free software has its own market gdevelop godot engine Unity Unreal engine has its own marketplace... |
||||
|
In itch.io you can look and get an idea of ??the growth that Assets for CopperCube are having https://itch.io/search?q=copperc... |
||||
|
Yes, already thought about that, but the problem is that there are so many people ripping out copyrighted material from games and selling them as their own - it's really not nice and difficult to detect. |
||||
|
Perhaps not so difficult to detect... if you are really into the gaming scene, I think you'd recognize where you saw an asset, expecially if it's high profile, like Call of Duty or Grand Theft Auto or something like that. If it looks like something that might be copyrighted as a commercial asset, then I think the uploader should have to PROVE it isn't. But you'd need trustworthy people to look over all the uploads and make a determination and flag it, if it looks questionable. That's where the trouble lies... finding someone willing to go to that trouble. The easy part is simply not allowing any asset to be viewable/downloadable until it's been verified first. Just remember, all assets have a history. From idea to final. If you can't/won't prove the history of your uploaded asset, then its probably ripped/stolen and is tossed out. Simple! wrote:
Yes, already thought about that, but the problem is that there are so many people ripping out copyrighted material from games and selling them as their own - it's really not nice and difficult to detect. |
||||
|
For model/sprite assets, I think only individual that could prove their capability of creating models good enough are allow to sell their asset here. Which mean they have to make a name in the community themself to be trusted For stranger who came from no where, they should prove their asset already sell in more famous stores and we would get confirm by creator in these site as well. Or by videos of them creating the asset - I think many of those model creator in other sites alway upload their video creating asset when they sell something . (that's why having a youtube channel nowaday is important no matter what jobs you have - to create trust an a name/profile of yourself) Yeah of course we need a mod for this, it's the difficult part. |
||||
|
@Luposian Copyright and intellectual rights are a complex thing - especially where digital content is concerned. It's not enough just to prove you made an asset - it can still breach copyright or intellectual rights. Let's say I blatantly rip a Glock pistol model from the "Counter Strike" game and sell it in an online market place - I'm not actually in breach of Valve's copyright at all. Valve can't copyprotect the model at all because Glock own the intellectual property rights and design - they simply lease a license from Glock GES to use their models in their games. So Glock GES could potentially sue me, not Valve. Now let's say I make a model of a Glock myself from scratch in Blender- if I sell it in a market place, it's still actually a Copyright breach - because Glock GES still own the Copyright and Intellectual rights, not me, not Valve. The reason they are allowed in games such as "Call of Duty" and "Counterstrike" etc, is because it has been agreed fee to Glock for the use of their pistol design under the terms of a specific license. Same for licensed car designs in racing games etc. This is particularly relevant for weapons and cars, which often have secret/protected information and specification which they do not want to become public domain. Intellectual rights are fairly straightforward but as you know, there are many "Copyrighted" models on different market places that are being sold illegally - search "Mickey Mouse" or "Pokemon" on sketchfab - hundreds of results, very few of them will be licensed - in this way, almost every Glock pistol model you see for sale on itch.io or sketchfab is technically illegal. Why are people allowed to sell the, if it's blatantly illegal? ...It's simply because "Copyright strikes" aren't automatically enforced. It's the property owner's responsibility to actively provide proof of ownership and to push for a copyright strikes to be levied against individual sellers. This takes a lot of time and money. Each Country has different Copyright Legislation and bylaws so it's nearly impossible to police and enforce universally as most Copyrights are limited, in some way, to the Country of Origin unless they pay extra for each additional Country they want to protect. Long story short, it's not illegal until they've proven the copyright breech (they have the burden of proof, not you). Even then, in most cases, when they do prove it, the loss of income is not enough to warrant any legal action, fine or punishment - so the worst case scenario usually is to remove your model from sale or face account deletion. The other problem is "Fair Dealing" where several specific circumstances can render any Copyright or intellectual rights null and void - it's too complicated/time-consuming for a forum moderator to be able to work out on a case-by-case basis. Having said that, if Ambiera started hosting a marketplace Niko would then be responsible for removing all infringing content and could be fined if a intellectual property owner did ever levy a Copyright strike against him. For the small revenue it would generate, I'm sure it's just not worth Ambiera taking the risk to host 3rd-party content. Probably best as it is at the moment - the forum allows external links from Sketchfab and Itch.io etc - then the host of the content is responsible for sort out the tax/responsibility/liability/copyright/intellectual rights etc. The moderators here can then have an easier job of simply removing the occasional post as they see fit, if they feel the link not suitable, for whatever reason. I had my sketchfab account deleted for repeatedly uploading a glock pistol model I made myself in blender. The account was deleted due sketchfabs own policy and because I argued with the moderator via email for weeks because I was eally angry that people were selling ripped models, yet I wasn't allowed to offer my home-made models for free. There was no legal repercussion or punishment - but as a resul |
||||
|
(continued) ....but as a reslt, ALL glock models were removed and banned from sketchfab. Niko is right to be cautious. Forum members could potentially cause huge problems for Ambiera, either accidentally or deliberately. Definitely not worth the risk of hosting content in a marketplace. |
||||
|
wrote: Yes, already thought about that, but the problem is that there are so many people ripping out copyrighted material from games and selling them as their own - it's really not nice and difficult to detect. i agree with niko. thats not worth the risk |
||||
|
You made an excellent point. I did not think it was that complex. However, I am not one to ever want to use copyrighted or potentially copyrighted assets in my games. To me that's kinda lazy. If I don't need it (to me a gun is a gun, a watch is a watch; to say a gun has to be a Glock or a watch has to be a Rolex, in a game, is really getting crazy --- they're just digital representations of those things, not even real, so why are they necessary?), then I'm not going to use it. I work well within the law in all my ventures. Of course, if I were a manufacturer of a physical item, such as a gun/watch, am I really going to care if they use the likeness of such in their game? Why should I? As long as they don't do anything to sully my brandname or trademark (such as represent the gun/watch as unreliable), it's not like they're making counterfeit copies of my product... they're not real, not tangible, and you can only view them onscreen, within the game. So I really don't see the concern. But companies are gonna do what companies are gonna do, so it's best to stay away from any questionable territory. Let others grab the tiger by the tail and see if they get clawed/bitten to death. ![]() vp wrote:
(continued) ....but as a reslt, ALL glock models were removed and banned from sketchfab. Niko is right to be cautious. Forum members could potentially cause huge problems for Ambiera, either accidentally or deliberately. Definitely not worth the risk of hosting content in a marketplace. |
|