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Various demoes: neural network controlled game, multiplayer, inventory, etc

okeoke
Registered User
Quote
2023-04-18 23:27:18

Hi,

I just felt an overwhelming urge to publish some of the stuff I've made during the last year instead of bug fixing my game jam game.

Please find itch page here: https://zeicmann.itch.io/ccb-var....

Currently I have the following:

1. Neural Goblin Guy. A simple webgl game made with CopperCube controlled by a neural network. Goblin Guy collects red shrooms and avoids the blue ones.

2.HTTP multiplayer This project contains an implementation of multiplayer shooter using CopperCube with NodeJS as a game server (sort of server). It only utilizes build in http client in order to exchange data, so no 3rd party addons (except server part written in NodeJS) required.

3. Inventory system Pick up, use, or equip items.

4. Shoutbox I already released a full video on this one before. Add a shoutbox/in-game chat to your project. Server is hosted online for free.

5. Desktop car physics Car physics implemented with with CopperCube, CannonJS and Electron.

Gurin from the upcoming Binary Land remake says hello.
🔎︎



VP
Guest
Quote
2023-04-19 08:11:36

Amazing work! Some really great projects there. I love the car physics and the Neural Network training. It's really surprising to see them functioning through coppercube. The neural training is jaw-droppingly stunning. Well done.


demonnoteternal
Registered User
Quote
2023-04-19 13:10:28

ZAMN that's good, AWESOME JOB DUDE!


okeoke
Registered User
Quote
2023-04-20 07:50:31

Thank you guys.

Neural network project is actually quite simple. I almost copied the tutorial: https://www.youtube.com/watch?v=L8ypSXwyBds

The only thing that is different - I added a websocket server to communicate with the game. In the example they run everything in the same python environment.


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