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Software rendering maps

bulletchain
Registered User
Quote
2023-04-08 11:22:48

Does anyone know how to use software rendering in CC?


j9907
Guest
Quote
2023-04-08 14:36:06

It can be forced with the C++ code if you want to use version 6, and in every version BEFORE 6 (so the last with it available is 5.7.1) it's selectable, along with Direct3D 8 (which is also able to be used in 6 with some work in the code).

I won't question why you want to use software rendering - it's an interesting concept, really. Very niche, and it'd be hard to maintain a playable framerate but it'd be fun to use :)

Version 5 is still very usable and good if you don't have a need for the newer features 6 has (and will get thanks to many community members chipping in and adding tons of API-related enhancements!) and want to make your game available for Windows 2000 / XP users along with other, more modern systems.

I personally wish Niko would make it so the editor compiles a "universal binary" of some kind which is both 32 and 64-bit and can run on any OS the previous versions could.


bulletchain
Registered User
Quote
2023-04-09 04:37:59

I have no knowledge of graphic rendering, but it seems that using software to render textures will not have any flaws or resolutions (I can only describe it this way). For more details, please refer to David's DUSK:
🔎︎

However, what's interesting is that - a game that seems to have been rendered using software - Duzakh was developed using version 6.5, and you can download it here:
https://samgamesio.itch.io/duzak...


Guest
Guest
Quote
2023-04-09 05:30:24

Duzakh isn't using any third party stuff as far as I can tell. Dusk was made in an older version of Unity--one that still supported Unity's mangled version of JavaScript. You can try looking into shaders (primarily fragment shaders) and/or ReShade, @OP.


bulletchain
Registered User
Quote
2023-04-09 06:24:36

So Duzakh wasn't developed using CC?


Guest
Guest
Quote
2023-04-09 06:53:04

Duzakh was developed using CC. It's not using anything special other than what you can normally do with CC. Dusk was developed in Unity.


bulletchain
Registered User
Quote
2023-04-09 08:55:38

I know DUSK. But if you take a look at the texture of DUZAKH, it's different from any CC game. Although I am completely clueless about graphic rendering, I always feel that Duzakh's textures are just software rendering when compared to other games. Please go and take a look at the texture of DUZAKH again. This time, you need to lean against the wall to see.


demonnoteternal
Registered User
Quote
2023-04-09 10:08:34

if you want to achieve pixelated look of the game just turn off all bilinear filters on your model's textures, open irredit/irrlicht properties window and in "flags" search for Bilinear filters, turn off each and every and ta-DAh, sharp pixels



(also... i'm... making.... low-poly psx style stuff....... and.... some other people.... niven for example.... so....... yeh...)
🔎︎

🔎︎

🔎︎



just_in_case
Moderator
Quote
2023-04-09 11:00:01

@bulletchain, Duzakh game uses my toon shader, which is why you might see a different rendering style in that game, if you notice the weapons and other things you will see that it uses the toon shader, you can see the silhouette or edges of the weapons, and the effect when leaning and other movements of the camera and the player.

You can get the toon shader for free from my website https://neophyte.cf/assets.html

or from my itch.io page.
https://vazahat.itch.io/

hope that helps, CC's software renderer is outdated and that is why the support has been removed from the engine a long time ago. Maintaining those old renderers like directX 8 and Software renderer might be a pain, DX9 and openGL as for now are the only supported renderer. Just like other already mentioned it is still possible to publish with the old renderers but you need to have a studio version for that and have to build the client from the C++ source.


Edit:- for the textures, and other things Duzakh, uses simple textures for walls and other things, and it animates them as well. you can get all the textures files along with the game. So you can apply them in your game and can check if it gives the same result or not. It don't use any other rendering techniques on top of that. I really miss @Saman, he has been gone for too long and we don't know how he is since the Iran conflicts. I hope is fine.


bulletchain
Registered User
Quote
2023-04-09 13:01:07

I have never known what irrlicht is in your mouth, I wonder if it is copperlicht?


Worship God
Guest
Quote
2023-04-09 14:41:02

Bulletchain I have noticed how cool your fps game mechanics are, can u help me with how you get ur guns animated


Guest
Guest
Quote
2023-04-09 18:07:14

@bulletchain

Go in CC and in the top bar go Tools > Options like this and turn on Show irrEdit/Irrlicht options and restart CC.

🔎︎



Guest
Guest
Quote
2023-04-09 18:11:49

@bulletchain

Then go to View > Show irrEdit/irrLicht properties like so:

🔎︎


You will see the irrEdit window open and you can turn off bilinear filter as mentioned above.


Guest
Guest
Quote
2023-04-09 18:14:54

@bulletchain

Note: make sure you turn it off for every material on the model or do like I do and write a plugin to do it all for you with ctrl + b or the like.

That's how you get the pixelated look which I use as well.


bulletchain
Registered User
Quote
2023-04-14 11:12:19

Sorry everyone, due to academic reasons, I only have free time to reply to messages on weekends.
@just_ in_ case
Thank you for your shader! But I hope you can take a look at the comments I left in the comments section before.
@Guest
Thank you for your help! I think I'll give it a try!
@Worship God
Sorry, I was unable to reply to your message in a timely manner:
I'm glad you like my FPS! The shaking animations of weapons in my game are all implemented by scripts. I think you will also like this FPS: https://samgamesio.itch.io/duzakh-beta
If you want this script, you need to break a little money: https://samgamesio.itch.io/behavior-fps-node-animator
This script is also from the developer of the game above. If you have the money, I recommend you to purchase this script!
@demonnoteternal
oh I remember you! You have previously demonstrated an FPS game where hands are used as weapons! The cancer extractor! I also like this game! I want to know how it's progressing!
At the same time, I am also a person who loves OLD SCHOOL games! You can take a look at my homepage: https://becath.itch.io/
This is a project I am currently developing: https://www.indiedb.com/games/shake


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