Ambiera ForumDiscussions, Help and Support. |
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But... did you ever get your copy to work? Since others have seemingly no graphical issues, like what you showed, I'm assuming it's something on your end. I'm hoping some of what I suggested would work. Yes, I know EXACTLY what I want. This game is not what I originally envisioned for Luposian (He was supposed to be furred in Godot, but that just didn't work out (wasn't to my liking)). So, thankfully, I found CopperCube, which has made the promise of an actual running game a lot more attainable (and I've learned how to do a few things myself in it). I've had to change the plot a bit, to explain his simpler form in this game, but I think it works perfectly. And, at the end, you'll see the completed version of Luposian. Shame CopperCube can't handle Blender fur. But Luposian's future (after this game) is now set for one of two directions (maybe even BOTH). But it will only be known AFTER this game is finished. wrote:
It sounds like you have a clear understanding of what you want and are willing to pay for revisions to achieve your vision. It's great that you have found a developer who is willing to work with you and who you are loyal to. It's also commendable that you paid them for their time and effort even when the results didn't work out as expected. It's understandable that you had to change your game direction due to technical limitations with certain game engines. It's important to be flexible and adapt to ensure the best outcome for your project. It sounds like you have a lot of passion for your game and are excited to see it come to fruition. I wish you the best of luck with your development journey and look forward to seeing the final result! |
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If you want, you could still add moving fur effect in coppercube - using "animate texture". Use a variable to switch between 2 different texture animations - one for when he's standing still and a different one for when he's moving. |
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I'd have to see an example of this, before I'd know if it was worthwhile or not to do. I'm not going to do some half-way thing, that isn't really what I want. I'm an "all or nothing" kinda guy. "Do... or do not... there is no try." ![]() VP wrote:
If you want, you could still add moving fur effect in coppercube - using "animate texture". Use a variable to switch between 2 different texture animations - one for when he's standing still and a different one for when he's moving. |
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If you're reluctant to "try" things, I'd say you probably fall into the "do not" category. There are plenty of animated texture examples - almost every game since the early 1990's used them in one way or another. |
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Ok, if American McGee's Alice (one of my favorite games) was any example.. the intestiney tentacle things in the game were always in movement, yet the tentacles themselves never moved. Or like lava textures (which I've seen) or similar... if that's what you're talking about... then I now know what you're talking about. And, I don't think that would work, because there is a movement loop pattern to them and eventually you see that and you can tell it's not real movement... it's simulated. And I'm not really a fan of "fake movement" on 3D graphics. Fur... grass... hair... leaves... whatever... I want it to be real movement, not visually simulated. Sure you could say, "Well, Luposian's "fur pattern" isn't really moving... it's just being distorted in 3D model movement". Yup. True enough. But I worked around that little issue... by explaining the reason he doesn't look entire "real". He's not completely formed, nor is he in the real world. He's in a sort of dream realm. And, eventually (at the end of the game), you'll get to see what his REAL form looks like. And that is where the end of this game reveals a new beginning for Luposian in his true form. By the way, if you think working on Stage 1 is taking a long time while costing me hundreds... just remember, there are going to be about 6 or 7 Stages in total, in this game. Thankfully, some of them are short jaunts (not requiring any new animations), but there is one level where he will have to run from and fight a bad man who is shooting at him (trying to kill him)... and that's going to require more assets and more animations for him. A lot of the time taken is the fact Kam is having to also learn the in's and out's of CopperCube as well. I'm trying to help him as best I can. Thankfully he's got a "programmer's mind", which I do not have. Oh, in case anyone would like to see the game storyline for Stage 1, here ya go! https://files.catbox.moe/1d3uv9.... VP wrote:
If you're reluctant to "try" things, I'd say you probably fall into the "do not" category. There are plenty of animated texture examples - almost every game since the early 1990's used them in one way or another. |
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Probably a better example would be "Okami" on the PS2 from 2006. Okami looks fairly similar to Luposian but with subtle animated textures applied over the 3D mesh to make him look hand-drawn as he moves. Looks like a perfect solution for your fur problem in my opinion - especially as you don't want Luposian to look perfectly real. Like I said though, Luposian looks fine anyway - I only mentioned a solution for animated fur as you specifically mentioned wanting fur in Godot originally, but you thought it wont be possible to do in coppercube. Doesn't really matter to us if the Luposian has animated fur or not, or how long it takes to develop the game - your game, your choice. Skyrim didn't use animated fur at all either and that looks almost perfect, especially with the fluffworks texture mod. Good luck, looking forward to seeing your story develop. |
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Hi Luposian, Just saw your script - it's amazing. Have you heard about 5 w questions? I believe, a lot of screenwriters use these too much nowadays. I'm simply stunned how skillfully you avoided answering any of them. Great job! |
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What script are you talking about? 5 w questions? Skillfully avoided answering any of what? Huh? wrote:
Hi Luposian, Just saw your script - it's amazing. Have you heard about 5 w questions? I believe, a lot of screenwriters use these too much nowadays. I'm simply stunned how skillfully you avoided answering any of them. Great job! |
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Thanks for the examples (I looked them both up), but I went the route I did for a very specific reason. Everything short of Luposian's Blender furred form just didn't look good to me. And I'm fairly certain nothing but the Unreal 5 game engine would be able to handle it. So, rather than try to do "good enough" (which would have looked cheap), I decided to make his existing form workable (and it's perfectly playable, which was what I wanted)... and I'm quite pleased with the result. And the ending will be quite stunning... of that I am certain. ![]() VP wrote:
Probably a better example would be "Okami" on the PS2 from 2006. Okami looks fairly similar to Luposian but with subtle animated textures applied over the 3D mesh to make him look hand-drawn as he moves. Looks like a perfect solution for your fur problem in my opinion - especially as you don't want Luposian to look perfectly real. Like I said though, Luposian looks fine anyway - I only mentioned a solution for animated fur as you specifically mentioned wanting fur in Godot originally, but you thought it wont be possible to do in coppercube. Doesn't really matter to us if the Luposian has animated fur or not, or how long it takes to develop the game - your game, your choice. Skyrim didn't use animated fur at all either and that looks almost perfect, especially with the fluffworks texture mod. Good luck, looking forward to seeing your story develop. |
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Is it an initial release of a clone of Deer Avenger? or Wolf Avenger gives a bit of vibes like Deer Avenger. best of luck for it. |
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ah yeah my favourite brazilian show |
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Exactly! Also, don't you think it's a good idea to rename Luposian: Prelude To Creation to "A Luposian game: Luposian: Prelude To Creation" like "Hideo Kojima Game: Death Stranding". Or maybe "Luposian's Luposian: Prelude To Creation" like "american mcgee's alice"? wrote: What script are you talking about? 5 w questions? Skillfully avoided answering any of what? Huh? edit: yep, I actually forgot to mention. This is a real advice, I'm not joking. The next time you record you voiceovers, take your iphone and put a (clean) sock on it, go to your bedroom, and get your head under your thickest blanket - record it there. That way your room doesn't affect how you sound, and the sock works as a pop-filter (I guess you know what pop filter is since you know how to record music). You will get a very dry recoding, and put a reverb you want on production phase. Also listen to what you've recorded, because currently, there is some strange noise like someone is rattling the pans while you are talking. |
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to luposian, if you need help with this project i can do some stuff just for fun, i mean never see someone do so famous post on forum ![]() |
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Luposian is my handle (nickname) and my character, not me nor my real name. My real name is clearly shown in the credits on the download page at Itch.io. As for American McGee... https://en.wikipedia.org/wiki/American_McGee That's his REAL name, not his handle. So, your argument fails. And that article... it's completely depressing! At least he made one good game I liked (the first Alice game). Kinda sad he gave up, but I didn't like the Alice sequel and the third game was going off in an even weirder, prequel direction. It was all falling apart. And I sense he, too, will end up a broken man... if he isn't falling apart already. I wonder. As for the voice over, I used my laptop's mic. I think trying to do what you suggest (if it's not utterly another attempt at trolling) would be, at least rather cumbersome, if not futile, as I'm sure it would end up producing a very muffled result. It's bad enough I don't like my normal voice (for Luposian). I tried to notch it down, to make it sound better, but I'm still not happy. I'm currently working to find a voice over person on Fiverr. I think I found Luposian's voice, but still waiting on the test run to see if it works. wrote:
Exactly! Also, don't you think it's a good idea to rename Luposian: Prelude To Creation to "A Luposian game: Luposian: Prelude To Creation" like "Hideo Kojima Game: Death Stranding". Or maybe "Luposian's Luposian: Prelude To Creation" like "american mcgee's alice"? wrote: What script are you talking about? 5 w questions? Skillfully avoided answering any of what? Huh? edit: yep, I actually forgot to mention. This is a real advice, I'm not joking. The next time you record you voiceovers, take your iphone and put a (clean) sock on it, go to your bedroom, and get your head under your thickest blanket - record it there. That way your room doesn't affect how you sound, and the sock works as a pop-filter (I guess you know what pop filter is since you know how to record music). You will get a very dry recoding, and put a reverb you want on production phase. Also listen to what you've recorded, because currently, there is some strange noise like someone is rattling the pans while you are talking. |
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Luposian: The Game Designer Who Howls with Success Luposian is a half-wolf, half-Italian game designer who has taken the gaming industry by storm. His name, derived from the Italian word "lupo" which means wolf, is fitting for someone who is known for creating games that make players howl with excitement. Lava Crew, Luposian's first game, was a masterpiece that received 100% positive reviews on the app store. Players praised the game's innovative gameplay and stunning graphics, which were created using Luposian's unique blend of traditional hand-drawn art and cutting-edge technology. But it wasn't just the game that caught people's attention. The game's soundtrack, composed by Luposian himself, won a Grammy for Best Soundtrack in a Video Game. Luposian's use of traditional Italian instruments, combined with his howling wolf vocals, created a one-of-a-kind musical experience that players couldn't get enough of. Luposian's latest game, Luposian: Prelude To Creation, is his biggest and most ambitious project yet. With a budget of $800, it's the highest budget CopperCube game ever made. The game takes players on a journey through the history of the Luposian people, from their earliest origins to their current state as a technologically advanced society. Despite being only recently released, Luposian: Prelude To Creation is already a massive success. It has been downloaded 16 times on itch.io, with players praising its immersive world-building, stunning visuals, and captivating story. But Luposian's success isn't just limited to the gaming industry. He's also a successful entrepreneur, having founded a chain of Italian restaurants that serve dishes inspired by his lupine heritage. The menu features dishes such as "Howling Hot Wings" and "Wolfpack Pasta," which have become fan favorites. In summary, Luposian is a game designer who has proven that success comes from a unique blend of creativity, innovation, and a love for all things wolf-related. With his howling success in both the gaming and restaurant industries, Luposian is a force to be reckoned with, and a true inspiration to aspiring game designers everywhere. |
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