Ambiera ForumDiscussions, Help and Support. |
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@Robbo, just created a showcase video to show you the current state of the shader with Flashlight (spotlight), there has been a need for a lot of improvements but yeah, I think the shader works pretty well, I have to think of a way to make it more user-friendly. Watch the unlisted video here:- https://youtu.be/dgK5o95pWmM |
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Yes, it looks real good so far....just the final bits to have it work as much as you can using the existing editor setups I guess... |
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@Robbo, Here is another video showcasing the usage of irredit/irrlicht properties, the video showcases the usage of specular for Spotlight color, and it works great, and that's what I was going to do for most of the other parameters like ambient color, diffuse color, and specular color, and maybe I will use the shininess parameter for specular strength, and param1 for specular gloss, and param2 for normal strength. But still, there are other parameters that I want editable easily directly in the editor. For an advanced user like you, there are other alternatives as well, but I am more towards the editor parameters, other alternatives can be having extra behaviors that assign additional parameters to a node, and then use those parameters, but that will again increase the work for the end user to apply additional behaviors to every scene node that he wants to get affected by the shader. Watch the video here with multiple materials that get affected with different flashlight colors, it looks kinda cool though. https://youtu.be/I2f1amp74Bo |
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Impressive 'just_in_case' - great skill in CopperCube source code... |
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How about reshade's java torchlight? I was reportedly getting 333 FPS while running it, just uses existing lights and injects post.fx to the DirectX or OpenGL exe file to adjust existingbrighness data. Can assign any keymap to turn it on/off... https://www.youtube.com/watch?v=... File is called reshade torchlight.fx- code is available on github for it. |
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Yes, I am after something like what reshade does but I need it natively supported as my game is for commercial use - no game I know of ever relied on reshade just to be able to play the game....if it was for a free game then maybe fine. Thanks anyway VP fore the video. |
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Very excited for what Robbo could accomplish for his game. It's been a while since he updated some information about the game... |
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I know that - I meant, look at the java code on github and see if you can apply it to coppercube - as it uses existing lighting and just changes brightness data locally without affecting frame-rate. The shader is 130 lines of code, freely available, might help you or [b]jusi_in_case[b/]. If you use java to write the shader for coppercube, obviously your game wont be dependent on reshade to inject the process at all, the processing would be a direct part of your game code. It has brightness, distance, colour, spread settings. |
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