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Export not working

Ololo
Guest
Quote
2023-03-20 15:38:11

Writing with google translator

I click on export to export a model or scene - but it does not appear in the file where I export it. Not exported.

What to do?

Version - 6.3 32 bit

Windows 10 OS

I use a video editor and Blender, they normally export files. But when I use the Coopercube, there is a problem with exporting the tank. What to do ?


VP
Guest
Quote
2023-03-20 15:52:08

At a guess, maybe you;re just not exporting it correctly? Right click the model in the scene, click "modify, click export, click obj.


Ololo
Guest
Quote
2023-03-20 19:02:38

This only works with simple objects. I'm fine with this.

But I want to export exactly the tank, which consists of several hulls, turrets and guns, which are visible depending on the variable (this is how I made it possible to select hulls and turrets)


Guest
Guest
Quote
2023-03-20 21:22:59

Take you tank and go into Edit > Modify Polygons > Merge selected mesh into another mesh. Join all the tank parts to a root node and then export. You should get Just_In_Case's Extended Shortcuts to help speed this up:

https://neophyte.cf/ccb_installe...

I merged together a cube and cylinder in CC and exported it as an obj and imported it into Blender and separated (Mesh > Separate > By Loose Parts) the meshes here:

https://i.ibb.co/N7jtWpd/blender...


ololo
Guest
Quote
2023-03-20 21:29:56

I wonder - and the properties of the object will be saved? For me, this is the main thing.


Ololo
Guest
Quote
2023-03-20 21:32:45

I mean - for me this tank is a player, with dialog windows where shooting is prescribed and everything else. So my question is - will the dialog boxes be saved?


Guest
Guest
Quote
2023-03-20 21:36:16

What properties? The textures? You have to export the textures from CC as apparently it doesn't do that part. I clicked the default texture and saved it as a jpg on my desktop to do this. Then in Blender I assigned the textures like normal. Also if you have scaled the meshes in CC then you need to make sure you you right click them Modify Selection > Freeze scale and normalize normals so the scale remains the same in Blender. You should try this on a clone of your tank first so as not to mess up anything. If you install Just_In_Case's Extended Shortcuts make sure you change the folder path to 6.6 as it says 6.4 currently.


Guest
Guest
Quote
2023-03-20 21:37:45

If the dialogue boxes are not meshes then no it won't export them into Blender. This is just for meshes.


Guest
Guest
Quote
2023-03-20 21:47:16

One last thing: when you import the meshes they might be broken so you will need to select them all and Mesh > Cleanup > Merge By Distance. Same happens with Sketchup models imported into Blender so it's not really a CC issue.

Read CC's documentation if you have not already:

https://www.ambiera.com/coppercu...


Ololo
Guest
Quote
2023-03-20 23:53:42

And how to save with dialog boxes - for example, when you press the desired key, the tower rotates, so as not to prescribe this every time after importing an object?


Guest
Guest
Quote
2023-03-21 01:03:59

By dialogue boxes I assume you mean the behaviors and actions associated with your tank model. You can export the various parts of your tank individually from Blender and then reimport them into CC by right clicking and Modify Selection > Reload this mesh from disk. You have to maintain the naming convention of your models and folder paths to do so, however. Save it to where you first imported it into CC. Take a cube, put a behavior & action on it, export it from CC, change its texture in Blender, then try and reimport it to see if it works. Experiment.


Aiming_bullets
Guest
Quote
2023-03-21 06:07:11

or you can save your object as coppercube prefab, after exporting as coppercube prefab, move .ccp file to your prefabs directory and then restart editor.


Ololo
Guest
Quote
2023-03-22 19:28:45

This is the problem, the Coopercube resource format causes the program to crash. It is not exported


Ololo
Guest
Quote
2023-03-22 19:29:56

Textures are not important. And I want to export not to Blender, but to a folder in order to insert it as an object for different scenes.


Guest
Guest
Quote
2023-03-22 19:48:04

Then your best bet is to save it as Aiming_bullets mentioned. Go to File > Export > Save current file as CopperCube prefab. Note: your tank has to be the only thing in the scene for this to work. Then just make a folder in your project named prefabs and put it there. Then import the folder in your prefabs window in CC. Right click the window > Add directory with prefabs... Then you should be able to import it wherever you want.


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