Ambiera ForumDiscussions, Help and Support. |
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Thanks so what's the name of that mixamo animation you used for the shoot and pls post the fbx for me |
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Sure, the fbx file is actually in the ExoGrey.ccb file (link above), it has 3 animations merged into a 1mb file - you can acess/edit it using the coppercube animation editor. If you want though, you can download the single rifle-idle animation again from Mixamo (with the original mixamo model and original rig) - the animation name is "Rifle Idle", here.... ...just be aware that the original model with the single idle-animation will be a lot more than 1MB (I think it was over 30MB) and it will probably have the twisted wrist problem again. I hope that helps? -Let me know if there's any more info you need. |
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I actually want to add some additional animations that's why I requested for the original fbx format can you pls post it for me |
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Ah, I see; that's why I asked for the list of all the animations you wanted - I think I just misunderstood what you were asking for originally. No worries - if you want to add your own nimations to the original rig, I think you already have the original ExoGrey FBX mesh already? If not, just go to mixamo, click "character", click search, type "ExoGrey", click any animation, click download "with skin", click "save as fbx". That will give you the original mixamo character, mixamo rig and original textures. Like I say, the only issues you may encounter using the original rigged mesh are: larger file-size, the wrists may twist on certain animations/poses, and (possibly) the multiple texture-slots wont work when you try to load it back to coppercube (it will have a single UV map instead).... You can fix this (like I did) afterwards either with UltimateUnwrap3Dpro, blender or something similar. |
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Pls 8f you have the fbx file kindly post it 4 me |
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No worries. Here's a link to my gmail for a download of the original ExoGrey.fbx mesh, rigged, in a T-Pose (the model from Mixamo, not modified in any way)... https://drive.google.com/file/d/... |
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Tbks but don't you have the modified version in fbx format instead of ccb |
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I had already deleted the modified fbx - I incorrectly assumed you didn't want/need it. ...So, I made it again for you.... https://drive.google.com/file/d/... This one is the poly-reduced mesh, deleted bones and low-resolution textures with a filesize of 1MB. You'll be able to upload it to mixamo and rig/animate it yourself. When you download from mixamo, make sure you download the first file "with skin", and all the others "without skin", then merge all the "without skin" animations to the one "with skin" and save as fbx (2015) with embedded textures - for easy import back to coppercube. Can't remember if I mentioned it or not before.....but if you don't want to use 3rd party software (Blender, UUW3DP etc), you can use "mixamo_animation_merger" - a free online (github) service that does everything for you. Good luck. |
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Thanks but I hope no twisting of wrist will happen when I rig it |
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