Ambiera ForumDiscussions, Help and Support. |
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Hi , i've heard that cc is no longer supporting VR ,in fact , i've made a 1st person view game but it is on 6.6 , is there any way i can make it available for vr ? |
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idk |
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Abunimer wrote: Hi , i've heard that cc is no longer supporting VR ,in fact , i've made a 1st person view game but it is on 6.6 , is there any way i can make it available for vr ? Only thing coppercube support is the split screen which is on https://neophyte.cf/ |
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On windows, you can inject the game.exe using reshade, then use one of the VR plugins.Other option is to convert 3D games to VR using VorpX. |
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I think with CC's studio edition it is possible to publish a VR game but for the windows platform only as there is also the source for mac so might be able to publish for mac as well. but I am not sure. You should probably use the alternatives suggested by @VP, as CC's VR is deprecated. |
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With @Just_In_Case Split screen plugin you can achieve basic VR without head tracking just by assigning the same Camera to the split screen slots & ticking verticle checkbox. You just have to configure it properly on your VR headset. |
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For webGL... Just slot the same game into two iframes side by side and make the browser fullscreen. You can get fancy with a VR view toggle button... It is quite easy to create the viewer. |
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For Google Cardboard you can use riftcat to project the image. a license costs 12 Euro |
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