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Vr support for cc 6.6

Abunimer
Guest
Quote
2023-03-09 15:19:14

Hi , i've heard that cc is no longer supporting VR ,in fact , i've made a 1st person view game but it is on 6.6 , is there any way i can make it available for vr ?


edwin123
Registered User
Quote
2023-03-09 19:00:50

idk


serge
Registered User
Quote
2023-03-10 02:15:10

Abunimer wrote:
Hi , i've heard that cc is no longer supporting VR ,in fact , i've made a 1st person view game but it is on 6.6 , is there any way i can make it available for vr ?


Only thing coppercube support is the split screen which is on https://neophyte.cf/


vp
Guest
Quote
2023-03-10 15:54:13

On windows, you can inject the game.exe using reshade, then use one of the VR plugins.Other option is to convert 3D games to VR using VorpX.


just_in_case
Moderator
Quote
2023-03-11 14:04:59

I think with CC's studio edition it is possible to publish a VR game but for the windows platform only as there is also the source for mac so might be able to publish for mac as well. but I am not sure.
You should probably use the alternatives suggested by @VP, as CC's VR is deprecated.


Chester
Guest
Quote
2023-03-24 14:20:41

With @Just_In_Case Split screen plugin you can achieve basic VR without head tracking just by assigning the same Camera to the split screen slots & ticking verticle checkbox.

You just have to configure it properly on your VR headset.


Chester
Guest
Quote
2023-03-24 14:22:07

For webGL... Just slot the same game into two iframes side by side and make the browser fullscreen.

You can get fancy with a VR view toggle button...

It is quite easy to create the viewer.


Chester
Guest
Quote
2023-03-24 14:24:22

For Google Cardboard you can use riftcat to project the image.

a license costs 12 Euro


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