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2D mask Display error on laptop

bulletchain
Registered User
Quote
2023-02-11 08:46:32

Hmm I have noticed a problem that occurs in all my previous games - the 2D mask of the game will make mistakes on the notebook computer with a smaller screen than the desktop computer, they are stacked together or cannot be displayed I want to know how to solve it


VP
Guest
Quote
2023-02-11 20:26:56

Choose "percentage", instead of "pixel" when setting the position of the 2D overlay..


bulletchain
Registered User
Quote
2023-02-12 01:36:17

@VP
But I always use "percentage" instead of pixels


VP
Guest
Quote
2023-02-12 14:33:19

Ah okay, is the game running in fullscreen? If so, maybe it's the resolution set in the publish options if you've selected "fixed resolution" - you can use the option "let desktop decide resolution". To test, run it in window mode and see if the 2D overlay displays properly on both devices - if so, chnage the output to "let desktop decide resolution".


okeoke
Registered User
Quote
2023-02-13 08:40:23

Hi,

If you're on windows. Also check scale and layout options:
right click on the desktop -> display settings. There is a drop down which reads like "scale apps, texts and etc", if it's a small screen it might be set to 125% or even 150%. Try to set it too 100% and see if this fixes the issue.


bulletchain
Registered User
Quote
2023-02-17 13:49:27

@VP
Hello, VP
I use the fixed window mode to run the game, but when I use my uncle's laptop to run my game, I will find that whether my settings are running at desktop resolution or 800 * 600 resolution, some adjacent 2D masks or single 2D masks will still have the above errors.


bulletchain
Registered User
Quote
2023-02-17 13:51:03

@okeoke
Hello, okeoke
I use a desktop computer rather than a laptop to develop games. I just found this error when I borrowed someone else's laptop to run my game.


VP
Guest
Quote
2023-02-22 09:48:35

If you've made the game with a fixed resolution and your aspect ratio is 16:9, when you use it on the laptop with a resolution of 800:600, that's a 4:3 ratio, instead of 16:9 (widescreen) - so, using screen percentage to position the text will induce errors with different aspect ratio displays.


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