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Grid Snapping plugin

Robbo
Guest
Quote
2023-01-20 11:59:39

I have updated my version of the grid snapping plugin to show suggested grid scale to use as previously was just a guess. Now will show mesh size and more optimal a grid scales.

https://robo25.itch.io/snap-to-grid


My version of the plugin will auto resize your mesh so that they can be easily connected together with no gaps or overlapping.


creaturefreak
Registered User
Quote
2023-01-20 12:40:09

Thanks Robbo,
I've found that Plug-in to be very useful in the past and with those modifications, will be even better- cheers
CF


just_in_case
Moderator
Quote
2023-01-21 09:26:15

You made level creation, super easy. Awesome


Robbo
Guest
Quote
2023-01-21 12:15:05

Cheers creaturefreak & just_in_case.

I use this plugin a lot myself for level creation - once a grid scale is setup and the mesh resized to fit its quite easy after that.


hadoken
Guest
Quote
2023-01-21 16:28:31

Thank you very much for the update @Robbo. Great job!

Only if your time allows - could you maybe provide a short video showing your intended workflow please? Although your plugin already gives me big help, I'm not sure if I'm missing some of its potential (yes I've also read the docs ;-) ...


Robbo
Guest
Quote
2023-01-23 03:04:23

Ok will do Hadoken.

Sorry everyone but using SPACE by itself doesn't seem to work right so instead I have changed the settings to:

Resize: SHIFT + SPACE
Position : CTRL + SPACE

Please re-download the version 1.2 for the update.


Robbo
Guest
Quote
2023-01-24 07:14:51

Video on rebuilding textures and building levels using the snap to grid plugin:

https://www.youtube.com/watch?v=NrjZpuYx28Y

If you only want to see grid snapping start at: 25 mins 25 secs


Robbo
Guest
Quote
2023-01-25 02:17:25

Updated to version 1.3

More accurate grid scale suggestions with notes when too small or too big.

https://robo25.itch.io/snap-to-grid


Robbo
Guest
Quote
2023-01-27 23:35:01

A few things I didn't clarify in my video when building levels:

Each mesh will be positioned at its central point (make sure you centre pivot points) so even mesh with a thickness much lower than the minimum grid scale will still position itself centrally to the nearest whole grid scale.

If this causes a thin mesh mismatch vertically with the thicker walls then add mesh geometry behind (or in front) to offset the height it will snap to so that it can line up.

If you don't want to do this then change the grid snapping level to a much lower level just for those situations to match up for example the thinner roof sections. Keep a record of the 2 scales and use again later on other sections...


hadoken
Guest
Quote
2023-01-28 10:08:01

Thanks @Robbo!


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