Ambiera ForumDiscussions, Help and Support. |
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Dear teachers, how to import the "mechanical arm constraint animation" into the scene?And how to import frame animation into the scene? |
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Hi @zcfwei, if your talking about animated objects in blender having any kinds of constraints involved then you would have to get rid of these first by permanently baking the resulting animation to your animated object which can be done in blender via: Object -> Animation -> Bake Action -> (options) The final baked animation can be imported into CopperCube as non-skeletal frame animation by exporting the animated object from blender using Directx format (.x) type. I think you will have to use blender version 2.79 for that, 'cause I don't know of any working .x exporter for blender 3 series so far. Hope you can find this useful for your goal. |
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Your help was very much appreciated. |
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