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Saturn 7 - update

Robo
Guest
Quote
2022-09-26 15:39:52

A pretty large update for my game Saturn 7:

https://youtu.be/URG-CS3jb88

- spotlights
- gun shooting
- Interior fog
- ambient volume changes
- outdoor lighting inside
- liquid containers variable height
- clothing section
- new GUI
- adjustable GUI
- auto adjust font sizes
- screen resolution changeable
- new speed wheel + others

other various changes...


shadynl
Registered User
Quote
2022-09-26 16:57:17

Nice work! very impressive! I like it very much.


coa
Registered User
Quote
2022-09-27 04:57:45

game is looking good!


smnmhmdy
Registered User
Quote
2022-09-27 10:09:27

Wow @Robo this is such an amazingly detailed project, the amount of attention to detail is mind boggling! Truly well done and can't wait to try it! Everything looks great from the view bobbing animations to the UI (specially the selection wheel)

The only suggestion I'd have is for the gun, it would look much much better if there was a firing animation, It looked like that you were using the Child Animator extension (although I might be wrong and you're using your own implementation) but if it's the case there is a way to easily create smooth animations using that behavior, so do let me know!

Anyway can't wait for more and wish you great success in your ambiguous project :)


Robo
Guest
Quote
2022-09-27 11:32:42

Thanks for all the nice feedback 'shadynl', 'coa' and 'smnmhmdy'.

Yes 'smnmhmdy', there is no firing animation currently - I have an inbuilt character animation that could be used but it looks bit wrong as taken from 3rd person character animation so up close not so good.

The player is running your first person character extension - was there some code to do shooting recoil movements ?


just_in_case
Moderator
Quote
2022-09-28 19:59:56

Sounds, a great update @robo, haven't watched all of it but I really appreciate your patience and your efforts you are putting into this project. As @samMhmdy and other has already said, you have done a great job and there is a lot of details here and there. Great Job :)


andgameplay
Registered User
Quote
2022-09-30 15:43:22

This game is very beautiful, it's professional!


Robo
Guest
Quote
2022-10-03 09:03:49

Thanks 'just_in_case' and 'andgameplay', always adding new features...until I think its ready.

Fixed all the bugs in the video and added new features also.
Also found a few performance enhancements in coding never knew before....might do another video...


Aiming_bullets
Guest
Quote
2022-10-09 19:02:05

very good game, how did you created that awesome inventory?


Robo
Guest
Quote
2022-10-10 09:49:18

Yeah, thanks 'Aiming_bullets', the inventory system is a bit complex actually but all uses arrays of info - one for the player and one for any lootbox item you find around the place.

The information I store in the array are things like the name, qty, condition, type, sub loadable item (or not), active (or not) and few other things...

I use arrays for so many things and for loops - runs very quick and works well. Also saves very fast also.

I realised that I need to add another info type to my array data and so its actually big job to go through all of my code and update everywhere...would have been better to have excess data in it to starts with and use later (which is typically the case).


VP
Guest
Quote
2022-10-12 09:15:53

Can you clone the script, edit the second one (to add all the extra data), then run the 2 scripts in parallel, rather than spend ages trying to edit the original script to add all the extra data in?

That's how I usually do it with non-coding. It's a bit lazy but it seems to work well. Only thing I'm not sure of is whether the 2 parallel processes are the same speed/resources as 1 serial process.

I suppose then, you also have more things to keep track of, rather than having it all in one place.


JaimeZegpi
Guest
Quote
2022-10-13 00:12:33

Excelent!!!
if interiors used baked textures goin to see awesome...


Robo
Guest
Quote
2022-10-13 04:33:02

Hey VP, I will just fix the code up manually as cant run both in parallel, over time I am removing all the default drop down menu C++ code and having all javascript instead as can then consolidate into one big behaviot later on...and then hide the code so no-one can acces it.

Thanks 'Jaime' - I just stick with dynamic lighting on everything as the change in lighitng is so important to my game. I was going to bake some lighting in and then use it as dynamic also but dont think its necessary at the moment.

I just recently added back directional lighting while indoors buit at much lower light levels depending on distance to windows and it looks good, new video coming soon...


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