Ambiera ForumDiscussions, Help and Support. |
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The idea of this exercise is to obtain real-time values of a sound wave. And with these give actions to elements of a scene. Very similar to the visualizations that we saw in the old players. This way we can get almost perfect synchronization between the scene and the audio no matter what music is played from. For this, Coppercube was used as a scene editor, with Javascript and the models were created in Blender. For the audio, free mixes without C/R found on Youtube were used. https://jaime.zegpi.cl/lab/coppe... Download example: https://jaime.zegpi.cl/lab/coppe... |
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That's awesome! Very impressive. It wasn't synced perfectly on my computer but still an amazing accomplishment. This would have many great uses in CCB. |
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"...It didn't sync perfectly on my computer..." Really?? the script literally reads mp3 data in real time and creates animations...should be accurate...i'll check it out, thanks for the feedback... |
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You're welcome - for me, the visualization was slightly after the audio. My Laptop specs: Apache Pro GE62VR, Windows 10, Firefox Browser, if that helps. The delay may have been caused by webGL but I downloaded the ccb to try and I get no audio "error, window not defined" when I click any of the play/restart buttons. |
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Hi.. this works only in Browser export. you try to excecute in .Exe ?? https://jaime.zegpi.cl/lab/coppe... |
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Thanks for the info, yes, the visulalization delay was noticed in the Web version, it didn't work at all when I published as .exe. I'll try again as web version and see if I can screen-record it for you. |
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