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The Mist -Trial version

bulletchain
Registered User
Quote
2022-08-19 09:18:03

I encountered some difficulties in developing Mist - the enemy.

I want to know how to make the enemy face the player when approaching the player. The attack method of the enemy in close combat is to launch an ultra short range bullet to attack the player when approaching? Why do I set the visible bullet fired by the enemy in the long-range attack as an attack camera, but it is fired at the place where I aim? I suddenly feel that my skills are too weak. Although I am good at game playing, style and level design, what I really lack is technology... Although I am only 12 years old and I am a Chinese who is not very good at programming, I can make some small games, but I like not those rough small games, but games with technology and design. Just like quake, a large part of my production of mist is to pay tribute to this game.

https://bulletchain.itch.io/mist


bulletchain
Registered User
Quote
2022-08-19 09:22:14

By the way, there is a secret in the game. If you unlock it, you can get a high damage weapon - M16 rifle

Tip: those movable boxes seem to be able to do something


coa
Registered User
Quote
2022-08-19 13:29:00

@bulletchain

check out if you have not this command ccbAICommand

this command makes it possible to make enemy follow and shoot at player when needed if thats what you need


bulletchain
Registered User
Quote
2022-08-20 02:21:07

Where to add? Where is it checked?


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