Ambiera ForumDiscussions, Help and Support. |
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When two cameras are switched, the child nodes of the second camera will not rotate with the camera. When I made the bazooka, I didn't know how to make the range damage of explosion. |
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When two cameras are switched, the child nodes of the second camera will not rotate with the camera. Yes, that's a common problem or CC bug?, already known in the forum. That's the reason why @Sven's Crouch FPS controller with two cameras isn't perfect and still needs some workaround for the issue. Better use one FPS camera as in my "Kings & Lizards / Dark Dimensions" project. @Robo also had a nice fake crouch example with hidden non colliding geometry around. |
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@hadoken sorry?I don't understand |
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I will look into this bug in the C++ source code, meanwhile, you can manually rotate the child by writing a custom javascript for that. |
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