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Difficulties in making FPS games

bulletchain
Registered User
Quote
2022-07-30 07:37:49

When two cameras are switched, the child nodes of the second camera will not rotate with the camera. When I made the bazooka, I didn't know how to make the range damage of explosion.


hadoken
Guest
Quote
2022-07-30 12:29:11

When two cameras are switched, the child nodes of the second camera will not rotate with the camera.


Yes, that's a common problem or CC bug?, already known in the forum. That's the reason why @Sven's Crouch FPS controller with two cameras isn't perfect and still needs some workaround for the issue. Better use one FPS camera as in my "Kings & Lizards / Dark Dimensions" project.

@Robo also had a nice fake crouch example with hidden non colliding geometry around.


bulletchain
Registered User
Quote
2022-07-30 14:08:40

@hadoken
sorry?I don't understand


just_in_case
Moderator
Quote
2022-07-30 15:07:54

I will look into this bug in the C++ source code, meanwhile, you can manually rotate the child by writing a custom javascript for that.


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