Ambiera ForumDiscussions, Help and Support. |
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I published a CopperCube project recently where the original build was around 130MB but I used the Compress Scene plugin where I compressed all the scenes in the game and it reduced to around 68MB, I published the game for WebGL but I noticed some errors in the published version. Some notable ones were that the enemies in the game were not showing at all and the Health Function too is not working because enemies are not showing and they can't attack the Player, but I can hear the gunshots of the enemies attacking the player but its not affecting the health bar. I also noticed some weird stuff in the movements of the Player. I'll like to ask if all these errors are as a result of the compressed scene or I'm not getting something right or its just the WebGL build of CopperCube having some issues? Note: All these errors mentioned above are working perfectly on Windows (.exe) build. |
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I also wanted to publish the original 135MB of the game to WebGL because i wanted to test if the above errors also affected the original build but 135MB for a game is too large for WebGL. |
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That's probably because of the compression or your game wasn't completely loaded, you can however test both versions on a local host, or if you have good internet speed and bandwidth, then you can try uploading it on itch.io. Itch.io games generally load faster than other hosts. You can test on either of the platforms. |
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Thanks @just_in_case I'll try the itch.io option and let you know how if it works. |
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*let you know if it works |
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At the first place, you just test your game and its functionalities, if you will get some bug, important: Test your game in an original state of size: 130 mb. Is there a bug? Test your game as an EXE application to see what happens with your game. After the tests of bugs, you will know about the errors, if it comes from compressed scenes or Webgl !!! |
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