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Ambiera Forum > CopperCube > Programming and Scripting
Studio Version

onceforloops
Registered User
Quote
2022-06-16 18:11:31

Considering getting the studio version with my paycheck on wednesday, does anybody have so advice/examples of what can be done with the studio version to edit the inbuilt behaviors/actions?
I don't know c++...


count2rfeit
Registered User
Quote
2022-06-17 03:08:22

sorry,
but the studio version will only give you the "client source code" which will not allow you to edit any of the built-in features of the program. You won't be able to change CC at all... only allows what you can add to the .exe file you create.

And if you don't know c++ it won't do you much good at all...


onceforloops
Registered User
Quote
2022-06-29 20:54:08

If that is so, would it be possible to a least view the c++ code to see what it is doing in the default actions/behaviors???


just_in_case
Moderator
Quote
2022-06-30 06:48:34

You can change the inbuilt behaviors-actions, and everything but not for the editor but just for your game. But I think if you can create or add something to your game and you want those features to be implemented in CC Editor as well, then you may send the altered or added code to those C++ files to @niko and maybe he can then add them to the editor as well.

you can however be able to see all the code C++, including the physics engine that CopperCube uses and inbuilt extensions and all.

Also if you are planning to buy the Licensed version, either pro or studio, then I would be happy if you buy it from my affiliated links, I will get some commission for the purchase too. Also, you can use my code GLITCHEDVELO to get an additional 10% off.

I highly recommend purchasing the licensed version, not because of the source or post fx or other things, but to support the developer and to support the engine.

very few people have purchased the engine since it went Free from version CC6 and that can be a reason why we see slow updates. I don't blame the developer for it. If there were a decent amount of sales, then the developer would have given more time to the engine and we would have more frequent updates with more features, Having fewer sales also doesn't mean that the engine has been discontinued or abandoned but yeah, it definitely affected the development progress, and remember @Niko has other stuff as well, like his own games Smart City Builder, and the other tools you can see on this website.

If you or anyone else ever wish to purchase the licensed version here is the link to my affiliated CC purchase link:-

Professional Edition:-
https://secure.bmtmicro.com/cart...

Studio Edition:-
https://secure.bmtmicro.com/cart...

Don't forget to use my code GLITCHEDVELO to get an additional 10% OFF on your purchase.

Cheers



nigec
Registered User
Quote
2022-06-30 10:48:12

I plan to get the pro version at some point, I'm just trying to get my head around Blender, as Sketchup has a lot of artifacts in CC


DouweDabbe
Guest
Quote
2022-07-01 16:20:35

wrote:
I plan to get the pro version at some point, I'm just trying to get my head around Blender, as Sketchup has a lot of artifacts in CC



TIP:
There are free plugins for SketchUp that allows for OBJ, X and (gltf not free ?) export. The Obj, are mostly clean, no vertex colors or textures.
There are also plugins in SketchUp that can cleanup your mesh, normally sketchup keeps your previuos mistakes in the file and they leak into the export.
And there are options in Blender and MeshLab to cleanup your exported model.

Just search YT for cleanup and your software and version number.


nigec
Registered User
Quote
2022-07-02 10:12:13

I use the TT cleanup tools :)
I need to try and slimline the work flow, my first CC attempt I rendered and photo matched in SU, it worked reasonably well but the normal maps were a little flat, so tried exporting to Roadkill using Sketchup's Sketchuv plugin which also worked but you don't get a unwrapped image so there was still addition
work involved

I find my Linux desktop system better for modelling so Blender or Wings3D are the better options, Wings is a little easier to learn, Sketchup under Wine works better with SU8, SU2018 works but it has refresh issues and crashy

I would like to move on with a simple workflow so I can focus more on the the engine rather getting bogged down in software surfing, Su to Roadkill to xnormal to gimp to SU is a bit longwinded and the chain breaks to often lol


DouweDabbe
Guest
Quote
2022-07-03 04:00:01

I would like to move on with a simple workflow

google: "blender uv unwrap"

i recommend videos from: darrin lile and cgcookie


nigec
Registered User
Quote
2022-07-04 17:41:02

I think I've tried Blender and given up for the last 15 years nothing ever sinks in no idea why but I'm finally getting there.
It's to easy to go back to SketchUp and what I know I guess


onceforloops
Registered User
Quote
2022-07-10 20:37:38

Wondering Just In Case, I know english is hard for you and I totally understand, but I guess I wanted to know specifically did you mean you "can" or "can't" view the c++ behaviors code. Thx.
BTW, I have had the professional edition of CC for close to a year now, and I'm hoping I can understand more of what's going on in a lot the behaviors and actions built into CC if I get the Studio version...


just_in_case
Moderator
Quote
2022-07-11 13:48:03

The answe is Yes, you will be able to view the source of C++ behaviors and actions and you will also be able to extend them but for the game only( client exe) and not for the editor.


josevaldo
Registered User
Quote
2024-10-20 13:59:02

This discussion is very good and it left me wanting to know more!!!

Since the client is developed in C++, this means that I can have a version of my client for LINUX, Raspberry or any other platform where C++ can be compiled.

Which IDE could this project be opened with? Visual Studio, QT Studio, CodBlock?


guest_Robbo
Guest
Quote
2024-10-24 09:42:03

It comes ready to open with Visual Studio - just upgrade it if necessary to your version and it compiles.


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