Ambiera ForumDiscussions, Help and Support. |
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My thoughts: Great game(for this engine especially)! I really liked the gunplay. Only recommendation I have is to make it where you can't reload on full mag. Other than that, this is a neat project, I look forward to your development. |
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I believe, they took down this guy's page. I added my own in order to avoid this in future: https://zeicmann.itch.io/zombie-shooter-2k. Thank you again just_in_case. |
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Glad that it got removed, I checkout out this guy's YT channel as well, he has videos of your and others' game from the community as well, although they are gameplay videos, but the description and title make them as if he is portraying that the game has been made by him. He also has comments turned off, so that his viewers never get to know if he has stolen the game and provided those videos. That's a very cheap and low-level method of getting subs, likes, and views on the video. I have no respect for such people, even if they are providing decent CC tutorials. |
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Okeoke, how did you include the buy gun and ammo system |
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Hi Monks, First of all I have a dedicated behavior for the whole weapon system. All weapon data is stored as an object like: var weapons = { I have an object with two slots: var slots = { Slote 1 activates on key 1, slot 2 on key 2. When player buys a new weapon weapon id in slots objects changes to a newly bought weapon id: function buyWeapon(index) { For ammo I have 4 properties for each weapon: currentStock - current ammo in stock; maxStock - max ammo in stock; curCapacity - current ammo in clip; maxCapacity - max ammo in clip; If buy menu is open and player presses f2 or f3, I check if player has enough money and that curStock < maxStock. In this case I just add to the curStock. Hope this makes sense, or I can send you a working version of script, but I'm a bit ashamed of it, since it's really poorly written:) |
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Looks really nice! Shame you're not going to keep developing it. I love how smooth the game-play is and the zombies look pretty cool. Solid effort. Did you use a 3D model for the player hands or an animated 2D overlay? I'm currently making a 2D overlay animation for mine at the moment, but it's taking quite a while to individually convert all the green-screen images, from a video, into transparent alpha png images. Also I can never seem to get bullets to hit directly, I always have to use a node as a bullet for some reason. Yours looks great with instant gun-shots - I'll keep trying. |
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Hi VP, I still want to get back to it one day:) I have this not-productive habit of not completing stuff and switching to something else. That way I have this game, sheep collecting racing game, 2d roguelike game made with kaboom js, and also a new project - remake of famicom game Binary Land. This was a first demo I made with CopperCube and I sort of like it still, but it's made really poorly, especially performance-wise:) I'm using direct hits only for player shots. There is a minigun-boss-zombie at the end (which I don't think anyone get to), which uses objects - that way a player can dodge its attacks. All HUDs are 3d models. Regarding the models, they are all taken from the old FPS creator asset packs. The weapons are from one of these: https://github.com/TheGameCreators/FPS-Creator-Classic. Zombie models were a part of assets packs which are not presented there but they are available as part of gameguru, which I also own. I believe, gamecreators allow to use these 3d models with other engines until they are not created with a built-in tool. I would really like to remake the models myself one day. But this requires time, and motivation which I'm lacking right now:) |
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love it |
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Okeoke, Sorry for the delay, I need the script please |
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Sure, please find it here: https://drive.google.com/file/d/1rqsX3HiUexx95rElHSTrJkJsuwSfxEfr/view?usp=share_link Also notice that you want be able to just plug-n-play it. It's written for my game specifically with no intension to share it:) So you should modify it for your project structure and your game's specific needs. Please look through the code, and if you have some specific questions let me know. UPDATE: There are also some functions which might be the part of another script like getTimeFromLastTick. All this functions should be in action_Polyfill.js which is also added to the same achieve. I've updated the link. |
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Thx man God bless you |
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How do I implement both the behaviour and action in the game |
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