Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
Just curious if anyone has ever played around with and implemented it in any of your coppercube projects. |
||||
|
I used to use AI's: 1 - that can do pathfinding, I transcoded the JS libraries to work in Coppercube but haven't finished the user interface. 2 - to do a style transfer for texturizing my models in a game where I wanted to mimick the look of the original image I based my game world on. This tool depended on a CUDA interface Nvidia hardware and was quite tedious to work with. Like they do here, first image takes 3 minutes on desktop: https://www.youtube.com/watch?v=bpNWHp1hrwk Introduce AI Painter with Vincent Willem van Gogh example I dont see how these AI's can be game-yfied. They require math and programming skills that are beyond many of us here on the forum. |
||||
|
“If you wish to make an apple pie from scratch, you must first invent the universe.” Carl Sagan Coppercube is a bit like that. Also very pretty and interesting: https://www.pcgamer.com/heres-an-ais-interpretation-of-what-lies-beyond-michelangelos-creation-of-adam/ This was made using the DALLE-2 neural network to extend Michaelangelo's creation of Adam. https://twitter.com/FLKDayton/status/1543261364315193346?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1543261364315193346%7Ctwgr%5Ehb_2_10%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.pcgamer.com%2Fheres-an-ais-interpretation-of-what-lies-beyond-michelangelos-creation-of-adam%2F |
|