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Mixamo
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: Well, adobe fuse was in existence before Mixamo and it was been discontinued when Adobe introduced Mixamo as an auto rigger with a game-ready character and animation library, don't know if they are planning to revive it again. When it comes to other similar tools, then Blender can be used, it is not that straight forward but it does provide you auto rigger add-ons, and the ability to import and apply animations from mocap libraries. There is also Unreal Engine's MetaHuman, but I am not sure about the licensing there. I tried I-clone but I didn't find it suitable for me. You can also try makehuman. I think it will open a new world of character creation and customization in the metaverse if people are going to use Facebook's upcoming metaverse. I think they will also provide an option to import and export custom characters.[/quote]
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