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free 3D meshes
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[quote][b]DouweDabbe[/b] wrote: @VP google: eu online copyright law link cases https://searchengineland.com/european-court-says-linking-illegal-content-copyright-infringement-258442 https://curia.europa.eu/jcms/upload/docs/application/pdf/2021-06/cp210108en.pdf Court of Justice of the European Union PRESS RELEASE No 108/21 Luxembourg, 22 June 2021 Judgment in Joined Cases C-682/18 YouTube, C-683/18 Cyando Press and Information As EU law currently stands, operators of online platforms do not, in principle, themselves make a communication to the public of copyright-protected content illegally posted online by users of those platforms However, those operators do make such a communication in breach of copyright where they contribute, beyond merely making those platforms available, to giving access to such content to the public. So if i admire your game and write a blogpost about it and provide a link to your site without your permission you can sue me ... This is a very difficult topic, also because the legal meaning of the english may actually mean something different as to what the lay person thinks is written. Copyright law is also different the world over, and changing due to strong usa influence, think hollywood, walt disney, google etc. also: i do own a game on cd from the late 1990s, it contains source material, such as textured and animated models, can i upload that to itch.io with a disclaimer, so i don't infringe on others copyright? hmm scary. I think it is usefull to the coppercube community in that it is very lowpoly and optimized, there are human and insect figurines and animated gore in them. great for testing mobile game performance. also: you can download old versions from CS:Go (counterstrike) these downloads also contain highly optimized lowpoly models otherwise difficult to obtain. Great for testing a mobile game to see what your testing device can handle. I had a tablet, now broken due to old age, that could run 5 walking clerks but nothing more on a flat mesh. That is important to know before you build your game with complex scenery and lots of code.[/quote]
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