≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
All myBugs fixed with same solution
Posted by:
(you are not logged in)
Enter the missing letter in: "Internati?nal"
(you are not logged in)
Text:
[quote][b]VP[/b] wrote: Thanks man, yes - it does sound like it could be the same issue. I'll give it a try this week. I have so many things with problems now, just in the last day or so. I think it's going to be hard to fix without tearing it apart. I successfully made the character move across the map when each round is won but I think I've pretty much trashed the project, trying to fix the bugs it created. I can go back to my backups - but that will undo my latest work and I've no doubt that I'll encounter the same problems in the future as the game progresses again. Basically, the issues I'm facing now are: sounds repeating hundreds? of times per millisecond (despite having variables to try to control it), objects not changing absolute position when the scene starts, objects not changing position over time, animations not switching, variables not changing at the correct time, "do later" events not being triggered in the correct sequence. The whole thing is broken at the moment (unplayable) and the scenes work differently depending whether they are "started", "restarted" or "switched from another scene" and I can;t figure out why. Also, events from a previous scene seem to influence how the bug works - I noticed if I delete a "change scale" of "tile1" event (in the map screen), the "Fight.ogg" sound wont play at when I switch to the "battle" scene. However, if I change the scale of the map tile before switching to the battle scene, the sound works. These should be completely unrelated events but they consistently trigger each other. I wouldn't mind if it was something I was doing wrong - but it just seems to be a minefield of random bugs which get triggered by seemingly unrelated events. I just can't stay on top of it all. I'll keep trying but I'm feeling sad to say, unfortunately if I can;t fix it, I think I'll probably just give up for now. Not really enjoying it any more but I'll probably come back in the future. One thing I can try is to get rid of the "before first draw" completely and make my own version of "before first draw" by using variables and "every few seconds". It'll be a lot of work but it should be a solid fix. I really don't want to give up, but I don't want to end up stabbing my eyes with pencils either, lol. I've just got to make sure I keep my finger away from the "shift+delete" buttons - because I have a tendency to destroy months of art/music/modelling/gaming projects whenever I get too stressed.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact