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All myBugs fixed with same solution
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[quote][b][/b] wrote: I am sorry that you are having issues with your project again. I myself have encountered the same looping bug, which is on the first draw do something, and do something later. I was thinking that it is the same bug you have been encountering. but soon, I realized why this bug is occurring, If you are using the do something later action, and have provided an action that has been already running on the first drawing, then it will repeat itself over and over again, but if you provide an action which is not running on the first frame drawing then there will be no issue. For example, I am fading an object before the first drawing and after "1000 ms" I was fading it again but with a different value. but if I put any other action, not the fading one, cause we are already using fading on the first drawing then there will be no loop sequence. So, I inserted a dissolve shader action instead of a fade action, and the bugs didn't appear anymore. at least this was the case for me, and based on my understanding I got to the conclusion that the action to execute should be different than the action that has been already executed on the first drawing. So for example, if you are scaling your object to some value on the first drawing and then want to scale it back to normal or to something else after a few seconds, then it will be going to loop over and over again. Instead set a variable after a few seconds, and then scale the object in another behavior according to the variable. Hope this is what you are experiencing right now, and it will fix all your issue of before the first drawing behavior.[/quote]
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