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All myBugs fixed with same solution
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[quote][b]VP[/b] wrote: Thanks [b]Robo[/b], I'm starting to reach the same conclusion; I had always trusted the built-in plugins but this is the second game I've tried to make which is been broken by the built-in Coppercube actions/behaviours. In the past Sven had said there was a mistake in my coding - I pointed out that I don't code anything - the code was an official plugin from the Coppercube site. I really feel these bugs should be fixed as a priority because one of the main things that appeals to me about coppercube is the "no coding skills" required. But for that to be true, the engine needs to be rock-solid. I really believe it's possible to create great things with Coppercube (as it is) without codiing but it's been a difficult task for me to fault-find things when they don't work - especially when it's the engine itself is causing the problems. People here are a great help and inspiration but quite a few of the default features should just either be fixed/removed/disabled to prevent people encountering these problems over and over. Some of the plugins need an overhaul too, this would be quick to do and resolve quite a few major issues. It's taken around year of frustration and back and forth on the forums, only to realise its the fade plugin which was introducing all sorts of problems. Same thing happened in the past with (If I remember correctly) "do something later" when used with "on first draw". I'm still getting issues I can't quite figure out why or how to work-around them. I love Coppercube and don't want to give up on it - but it does really make me feel like cracking my skull open sometimes. lol. I really should learn how to code - but then again, if I could code, I'd almost certainly switch to a different engine. I love Coppercube's approach "Visual Coding". I suppose eventually, all the issues will be ironed out.[/quote]
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