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All myBugs fixed with same solution
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[quote][b]veganpete[/b] wrote: OKAY! - finally solved it. ALL my problems with recent bugs were related to the default "fade screen" plugin. I had used the "fade screen" plugin with "before first draw" on all my scenes (because I liked the fade transition) I assumed it had always worked well - but it doesn't! If I add any commands in the "Action When Finished" box of the fade action, it (randomly?) introduces problems with the following actions: Restart Scene Do something Later Change Position of Node Stop Sound Change a variable etc. By going back and removing the fade screen plugin from all my projects with bugs, it appears to have fixed them all! The sounds now stop as expected, the scenes restart properly, variables are only set once (and not repeated over and over again), nodes are positioned correctly etc. There must be something in the way the fade-screen plugin is coded which interferes with the timing of other events. The first time I noticed it was with the Anubis Death animation I made, a very simple scene with the fade screen at the beginning - sometimes it would work perfectly, other times, the scene would restart over and over and sometimes the animation would simply fail, it would just be static. i found a workaround by introducing many variables - but all along it was the fade screen plugin. I do really like the fade effect but obviously i wont be using it any more - so I've managed a workaround - just a simple transparent-alpha-to-black gradient.png, which I can apply to a billboard and move in front of the camera. At the start of the scene, I'll move the billboard down over 1000ms and the gradient will create a nice fade-effect from black to transparent. So pleased this is finally fixed, it was affecting almost everything I did. Boom *happy**happy*[/quote]
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