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DirectX vs OPenGL
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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: Wow, some nice conversation going on here, for now, I have no plans to do any of that things from Saturn-7 nor I am into any competition who created things first or discovered things first. If it wasn't me then someone else would have discovered them at some time. So, it doesn't bother me at all. Yeah, it does make me a little bit upset sometimes when people don't give proper credits to the codes that I have written, but I never forced them to accredit me. I am okay with it as long as they are using it in their project either by modifying it or however, they want. It does hurt when they upload it with little modification and remove every accreditation and then claim it as their own, I have been victim to this in past and it hurts my sentiments a lot. Whatever I have been sharing with the community it does take me a lot of time in creating those things, as I am not a professional programmer. For some of you guys, it is just a simple single line of code with simple maths like addition or subtraction but to me, it takes hours or days to calculate accurately that maths and then some bugs arise and it takes more hours and days to reproduce and debug it and to fix those bugs. So, I am requesting you all if you are using my codes, then you are allowed to modify it use it however you want, It will be okay if you don't give credits to me, but please don't remove my accreditation details and don't claim the code or project solely as your own. There are many nice fellows here, who never hesitate to give credits, I remember @hadoken using my Fade-in, Fade-Out shader and modified it for his own use but in the Script code, he did mention my name there with a link to my website. I really appreciate this. Regarding the video and sharing knowledge then I am really sorry I can't shut my mouth from announcing things that I am going to do or doing at the moment. It doesn't matter how people use that info. As I have mentioned earlier in many different threads, everybody is contributing their part, there is nothing like who is better and all. I appreciate every effort made by everybody to make this community grows bigger. as @robo says the more the merrier, I have given so much time to this engine, and there are so many things I know about this engine and there are so many things that am still founding and it amazes me when I look at those things and wonders, how many cool stuff this engine is holding inside itself. As days are passing my memory is also getting weaker and weaker and am losing it, so it's better if I share it with the community. There have been so many that I have been forgotten already, cause I am not using them anymore, For example, the physics engine, its been around 2 years or more I have used the physics engine. Except the ccbSetPhysicsVelocity() command. I had more than 500+ projects and experiments on my PC, but I have already lost them because of a cyber attack. I am rebuilding my memory but had lost track of so many cool hidden features and fascinating things this engine has been hiding. Hopefully, the video I am planning will be of some use to you guys. *holy*[/quote]
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