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DirectX vs OPenGL
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[quote][b][/b] wrote: Many of you guys might have not known this, but I highly recommend you to not use [b]"Dynamic/Resizeable"[/b] as the resolution for your games, Always use [b]"Exclusive/Fixed size"[/b] Otherwise, it will ruin the graphics, most of the graphics will be blurred and you will see artifacts around the text, that can be a reason @VP you were not getting crisp graphics and was having issues with the text. Maybe you were using "dynamic/resizeable" resolution for your games. DirectX will also look much sharp and clear if you know the correct publishing settings. I am planning a Youtube Video in which I am going to tell about these little tips and tricks that can improve your game development, and will also showcase some other hidden features. On a side-note, in OpenGL, you might not be able to use water and realtime shadows too.[/quote]
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