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DirectX vs OPenGL
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[quote][b]VP[/b] wrote: I've had a play around with both in the past and ultimately settled with DirectX. OpenGL immediately looked very crisp, colourful and displayed text much better/sharper than DX. I much preferred the look of OpenGL and used it for a while but then I went back to directX after I spotted something I didn't like - I can't remember exactly what - but I think possibly I preferred the lighting in DirectX or maybe some effect I'd used looked better in DirectX or maybe there was something DX could do that didn't work in OpenGL - maybe anti-aliasing? Something was a deal breaker for me. If I remember correctly, I think OpenGL performed slightly better too in my Cas-Evac game. But there was definitely something which disappointed me with OpenGL once I eventually spotted it - enough to make me switch back to DX in the end. I just can't remember what it was that changed my mind and if it was a general issue or just something specific to Cas-Evac- but my initial thoughts were that OpenGL looked a lot clearer and performed just as well (if not better).[/quote]
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