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DirectX vs OPenGL
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Enter the missing letter in: "Internatio?al"
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[quote][b][/b] wrote: Yup, Dae, is the best file format if you are dealing with static meshes, the Screenshot that I have posted in the Announcements channel uses a DAE model of the stage with vertex lighting and all the texture data. Regarding the title and your original post about normal maps in DirectX and OpenGL then I think it has to do with how the normal mapping in CC has been programmed, I do have a shader that I am willing to share with the community that will allow you to use normal maps, specular maps on animated meshes and all, and I found that Coppercube Normal maps lighting are much sharper then the normal maps lighting in my shaders. So it is CC's inbuilt normal map shaders, that needs a controllable setting to adjust normal maps strength and all. However if you want you can use Parallax Maps instead of normal amps, and you can adjust them with the "Param 1" in the irrlicht/irredit properties.[/quote]
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