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Animate texture blend over time
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Enter the missing letter in: "Inte?national"
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[quote][b]hadoken[/b] wrote: @Thanks Pete, that's exactly what I was thinking of before my shader experiments and your approach is a fundamental backup solution. But to make the blending smooth you would need a bigger number of transition frames thus lots of images and every new transition would need to be tediously prepared anew. So the shader solution is more elegant, more versatile and definitely saves time and effort. The moreover I can now easily come around with an action/behavior letting me blend an object's texture into another selected object's texture - also like the image sequence idea animated with custom speed.[/quote]
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