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Having Problems with "Switch Scene"
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[quote][b][/b] wrote: I am not saying for everything, I was talking about just the sounds. as it does make sense, the sounds are playing from a previous scene so technically when you do stop all the sounds in the new scene then that command will only try to stop the sounds from that particular scene only and not from the previous scene, that's why it will never stop the sound even if the "stop all sounds" command used in the new scene. so when you said that it gets fixed when you restarted the current scene, assuming that you restarted the current scene right before switching to the new scene. It technically stopped all the sound effects, and before any of them gets played the scene switches to the next scene, which prevents them from playing in the new scene. but if you have frame drops or something like that in your first scene right before the switch scene action takes place then it will surely be going to play the sound in the new scene as well, and then you might reconsider what I said in my previous comment. and no please don't stop posting the bugs you encounter, posting bugs will only improve the engine, people do get affected by those bugs at some point or another, but the playing sounds even after the scene has been switched is a known bug, and as long as there are workarounds for the known bugs, people don't bother demanding fixes for them. To be honest, I am also one of those guys, but I think that one should report bugs to the developer even if there are workarounds for them. I myself know so many bugs in the engine, that I think many people had never ever encountered. The reason I don't report them is I am CopperCube Lover, and I think reporting that many bugs will result in defame of CC. It's already not that popular and knowing that there are that many bugs in the engine people will ignore it, despite its capabilities and what miracles it can do. So, I don't post those bugs, but I always try to share workarounds. Hope I made it clear why it's a good practice to stop the sounds of the current scene before switching to the next scene until we get this bug fixed.[/quote]
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