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Q: do clones use all one and the same meshbuffer?
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[quote][b]csp-games[/b] wrote: Having a problem with tainting clones individually. I managed to alter the vertex color of each clone individually and randomly, while that seems to work, I end up with all cones having the random tainting of the last one I tainted. Hence my question: is that normal, or am I doing something wrong? And if so (as the title asks), is there a working function somewhere to substitute the cloneMesh to get a full copy, each one with its own meshbuffer(s)? I think I remember I saw one written by Niko, but where was that? I already tried to write my own, by creating clones of the meshbuffers and add them to a new mesh node, but for some reason, without any errors, they just remain invisible.[/quote]
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