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How to Linepick Clones and animated Meshes??
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[quote][b]csp-games[/b] wrote: Thanks. As far as I see, that should be possible, most if not all commands that are required are there. (makes you wonder why these commands were not implemented for the WebGL target so far) Tho, in CL materials are bound to meshbuffers, but in CC you can access the materials only by the node handle and a material index (whether that is the same as the meshbuffer index IDK), but certainly, loading a mesh from a file at runtime is possible. Tho, you have to create a mesh node first, for instance a cube, then remove all meshbuffers (I guess 1 for a cube), then you can start adding your own meshbuffers and add vertices and vertex indices (which define the triangles) to it. However, writing a good importer for a certain 3D file format is a job that should not be taken lightly. Personally I'd rather dump the mesh data to a file (eg. by using Blitz3D) that I have made the format for myself, so I won't lose time in studying fbx, collada, b3d or whatever file format. - Those file format tutorials that have you always more confused after reading than before :)[/quote]
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