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How to Linepick Clones and animated Meshes??
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[quote][b]csp-games[/b] wrote: Thanks, I highly appreciate you spending precious time to help here. I have to ask, or find out, whether when I clone a mesh in CC that has collision activated, the clone will also have collision? If it does, then that means CC adds some code to the file that is not part of CC, because the CL command createClone does not automatically clone the collision features. When I use CC to clone the things that need to be cloned already in the ccbz file, I won't have the flexibility to use CLs full potential, for example to write a modeler. Right now I am capable of constructing a mesh from scratch using vertex and triangle data, eg. from a file (a mesh importer), add textures and add collision. The ccbz file, encrypted as it seems, or just not human readable , also doesn't reveal how CC uses CL, and what is added. Well I just keep on hacking. Interestingly, after many hours trying to solve this, I had to make a break and code something completely different, which went from scratch to a full procedural terrain generator in less time than I spent already, trying to crack CLs Linepick enigma ^^ Not trying to show off (well maybe a bit), but here's a screenie: [img]https://i.imgur.com/hN2xtD1.png[/img] Now back to hacking CL.[/quote]
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