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How to Linepick Clones and animated Meshes??
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[quote][b]csp-games[/b] wrote: Title says it all. I got the collision example running, Linepicks work on the loaded static meshes, but when I try it on a clone or an animated mesh, it fails. I did tho manage to add collision response to the clones by code. How do I add pickability?? Also: how do I determine the node that was linepicked? Understandably, when I have a shooter game, I need to know what dude was shot, and to be able to pick the target at all. If I can't figure this out, then that's literally a game stopper for me, so - please!![/quote]
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