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Game Optimization
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Enter the missing letter in: "Int?rnational"
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[quote][b]hadoken[/b] wrote: Since I'm planning the level design of my current project I wonder how to deal with the following fundamentel question (even before thinking about any LOD system): [b]Which "terrain mesh - material - texture" combination would be the fastest one, getting the highest frame rate out of CopperCube during game runtime?[/b] [b]Variant 1)[/b] one single big terrain mesh with one single material using one single 8k texture [b]Variant 2)[/b] one single big terrain mesh with four different materials using four separate 2k textures (one per material) [b]Variant 3)[/b] four individual smaller chunk meshes (each containing one single material using one single 2k texture) to sum up the big terrain from variant 1) or 2) Any help/thoughts on this appreciated. Thanks.[/quote]
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