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Dull Dynamic lighitng issues (workaround fix)
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[quote][b]VP[/b] wrote: I made a scene with an animated skeleton which looked perfect (with dynamic lighting). I added a different model(a skull) as a static mesh and applied the same texture as the original skeleton. When I did this, the dynamic lighting for the original skeleton changed (went very dull) and I couldn't fix it. On reopening the project, the lighting for the skeleton was still dull and the cloned skull (same texture) was lit properly. Nothing I did seemed to change the lighting on the Skeleton. Changing the lighting settings, changing irrlicht settings, deleting the cloned skull, calculating lighting,switching between static/dynamic lighting, restarting coppercube 6.5, reloading the model, reloading the texture didn't fix it. Lighting for that model didn't respond to ambient lighting changes either. Eventually I managed to fix it.... I imported the exact same animated skeleton model again. The new model was lit correctly (the old one was still dull). I then applied the texture to the old model (which was the same texture as the new model but somehow had appeared twice in the textures window) - when I did this, it fixed the lighting issue. I then delete the new imported skeleton and save the scene. Now when I open the scene, both the skeleton and the skull are lit correctly. The texture is .tga format so not sure if this has anything to do with it. Will convert to jpeg or png and test further. [img] https://i.postimg.cc/90zxSh6C/Lighting-Bug.jpg [/img][/quote]
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