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Lightmapping question
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[quote][b]dekon_17[/b] wrote: Apparently, I've needed a lightmapping for my project (because I wanted to make some indoors levels). But I had pretty much problems with it. All the screenshots that I left here shows a test room that I quicly made in Blender with lightmapping done with standart CopperCube settings. And here is the problem: [img]https://i.postimg.cc/X7kk02Ky/image.png[/img] The thing is that those lines that you can see here wasn't meant to even be in there. In fact, they are going along the grid of level itself: [img]https://i.postimg.cc/C1Jw0pKQ/image.png[/img] And this is the main problem. There is, however, a thing with broken light on object: [img]https://i.postimg.cc/RhnpRw2L/image.png[/img] But this is probably because of UV or something like that (I actually don't know). So, do anyone know what can cause this issue with lines? And, of course, how can it be fixed?[/quote]
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